dolphin/Source/Core/Common/SettingsHandler.h
Niel Lebeck 36cdb4a544 Eliminate SettingsHandler's SetBytes and Reset methods
Also make the `Decrypt` method private.

As far as I can tell, the only motivation for exposing the `SetBytes`
and `Reset` methods is to allow `CBoot::SetupWiiMemory` to use the same
`SettingsHandler` instance to read settings data and then write it back.
It seems cleaner to just use two separate instances, and require a given
`SettingsHandler` instance to be used for either writing data to a
buffer or reading data from a buffer, but not both.

A natural next step is to split the `SettingsHandler` class into two
classes, one for writing data and one for reading data. I've deferred
that change for a future PR.
2024-04-23 17:19:01 -07:00

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C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Thanks to Treeki for writing the original class - 29/01/2012
#pragma once
#include <array>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h"
namespace Common
{
class SettingsHandler
{
public:
enum
{
SETTINGS_SIZE = 0x100,
// Key used to encrypt/decrypt setting.txt contents
INITIAL_SEED = 0x73B5DBFA
};
using Buffer = std::array<u8, SETTINGS_SIZE>;
SettingsHandler();
explicit SettingsHandler(const Buffer& buffer);
void AddSetting(std::string_view key, std::string_view value);
const Buffer& GetBytes() const;
std::string GetValue(std::string_view key) const;
static std::string GenerateSerialNumber();
private:
void Decrypt();
void WriteLine(std::string_view str);
void WriteByte(u8 b);
std::array<u8, SETTINGS_SIZE> m_buffer;
u32 m_position, m_key;
std::string decoded;
};
} // namespace Common