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https://github.com/dolphin-emu/dolphin.git
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1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
34 lines
813 B
C++
34 lines
813 B
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/QtUtils/ImageConverter.h"
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#include <vector>
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#include <QPixmap>
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#include "Common/CommonTypes.h"
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#include "UICommon/GameFile.h"
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QPixmap ToQPixmap(const UICommon::GameBanner& banner)
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{
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return ToQPixmap(banner.buffer, banner.width, banner.height);
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}
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QPixmap ToQPixmap(const std::vector<u32>& buffer, int width, int height)
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{
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QImage image(width, height, QImage::Format_RGB888);
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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const u32 color = buffer[y * width + x];
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image.setPixel(
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x, y, qRgb((color & 0xFF0000) >> 16, (color & 0x00FF00) >> 8, (color & 0x0000FF) >> 0));
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}
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}
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return QPixmap::fromImage(image);
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}
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