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Linted markdown
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37db204639
commit
1a3733e03e
@ -11,14 +11,12 @@ The GameCube has a memory range of 80000000 - 817FFFFF (cached), or C0000000 - C
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In order to conserve space and simplicity, only the 8-bit code type identifier and particulars of the second half of the code will be explained below, as the method for procuring the first half has already been described above ;)
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## Terms
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---
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- 8-bit - Byte - 0x12
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- 16-bit - Halfword - 0x1234
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- 32-bit - Word - 0x12345678
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## Writes
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---
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- (00) NNNNNNXX
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- 8-bit write. X is the value, N is the number of times to repeat.
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@ -36,9 +34,7 @@ In order to conserve space and simplicity, only the 8-bit code type identifier a
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- 05006500 12345678
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- Will write word 0x12345678 to 81006500.
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## Addition
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---
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- (80) 000000XX
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- 8-bit Addition. Load the byte at the address, add X to it, and save resulting byte.
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@ -48,9 +44,9 @@ In order to conserve space and simplicity, only the 8-bit code type identifier a
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- 32-bit Addition. Load the word at the address, add X to it, and save resulting word.
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## Single Line Activators
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---
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### Equal
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- (08) 000000XX
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- 8-bit Equal activator.
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- (0A) 0000XXXX
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@ -61,6 +57,7 @@ In order to conserve space and simplicity, only the 8-bit code type identifier a
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X is the value the address must equal to activate the next line of code.
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### NOT Equal
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- (10) 000000XX
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- 8-bit NOT Equal activator.
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- (12) 0000XXXX
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@ -71,6 +68,7 @@ X is the value the address must equal to activate the next line of code.
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If the value stored at the address is not equal to X, activate the next line of code.
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### If Lower (signed)
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- (18) 000000XX
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- 8-bit If Lower (signed) activator.
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- (1A) 0000XXXX
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@ -81,6 +79,7 @@ If the value stored at the address is not equal to X, activate the next line of
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If the value stored at the address is lower than X, activate the next line of code.
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### If Higher (signed)
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- (20) 000000XX
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- 8-bit If Higher (signed) activator.
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- (22) 0000XXXX
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@ -91,6 +90,7 @@ If the value stored at the address is lower than X, activate the next line of co
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If the value stored at the address is higher than X, activate the next line of code.
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### If Lower (unsigned)
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- (28) 000000XX
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- 8-bit If Lower (unsigned) activator.
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- (2A) 0000XXXX
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@ -101,6 +101,7 @@ If the value stored at the address is higher than X, activate the next line of c
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If the value stored at the address is lower than X, activate the next line of code.
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### If Higher (unsigned)
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- (30) 000000XX
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- 8-bit If Higher (unsigned) activator.
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- (32) 0000XXXX
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@ -111,9 +112,9 @@ If the value stored at the address is lower than X, activate the next line of co
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If the value stored at the address is higher than X, activate the next line of code.
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## Double Line Activators
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---
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### Equal
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- (48) 000000XX
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- 8-bit activator.
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- (4A) 0000XXXX
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@ -124,6 +125,7 @@ If the value stored at the address is higher than X, activate the next line of c
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X is the value the address must equal to activate the next two lines of code.
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### NOT Equal
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- (50) 000000XX
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- 8-bit NOT Equal activator.
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- (52) 0000XXXX
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@ -134,6 +136,7 @@ X is the value the address must equal to activate the next two lines of code.
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If the value stored at the address is not equal to X, activate the next two lines of code.
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### If Lower (signed)
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- (58) 000000XX
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- 8-bit If Lower (signed) activator.
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- (5A) 0000XXXX
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@ -144,6 +147,7 @@ If the value stored at the address is not equal to X, activate the next two line
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If the value stored at the address is lower than X, activate the next two lines of code.
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### If Higher (signed)
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- (60) 000000XX
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- 8-bit If Higher (signed) activator.
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- (62) 0000XXXX
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@ -154,6 +158,7 @@ If the value stored at the address is lower than X, activate the next two lines
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If the value stored at the address is higher than X, activate the next two lines of code.
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### If Lower (unsigned)
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- (68) 000000XX
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- 8-bit If Lower (unsigned) activator.
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- (6A) 0000XXXX
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@ -164,6 +169,7 @@ If the value stored at the address is higher than X, activate the next two lines
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If the value stored at the address is lower than X, activate the next two lines of code.
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### If Higher (unsigned)
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- (70) 000000XX
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- 8-bit If Higher (unsigned) activator.
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- (72) 0000XXXX
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@ -174,11 +180,11 @@ If the value stored at the address is lower than X, activate the next two lines
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If the value stored at the address is higher than X, activate the next two lines of code.
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## Multi-Line Activators
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---
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Note that all multi-line codes must end with the line 00000000 40000000.
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### Equal
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- (88) 000000XX
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- 8-bit activator.
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- (8A) 0000XXXX
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@ -189,6 +195,7 @@ Note that all multi-line codes must end with the line 00000000 40000000.
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X is the value the address must equal to activate the next lines of code.
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### NOT Equal
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- (90) 000000XX
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- 8-bit NOT Equal activator.
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- (92) 0000XXXX
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@ -199,6 +206,7 @@ X is the value the address must equal to activate the next lines of code.
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If the value stored at the address is not equal to X, activate the next lines of code.
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### If Lower (signed)
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- (98) 000000XX
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- 8-bit If Lower (signed) activator.
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- (9A) 0000XXXX
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@ -209,6 +217,7 @@ If the value stored at the address is not equal to X, activate the next lines of
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If the value stored at the address is lower than X, activate the next lines of code.
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### If Higher (signed)
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- (A0) 000000XX
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- 8-bit If Higher (signed) activator.
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- (A2) 0000XXXX
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@ -219,6 +228,7 @@ If the value stored at the address is lower than X, activate the next lines of c
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If the value stored at the address is higher than X, activate the next lines of code.
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### If Lower (unsigned)
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- (A8) 000000XX
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- 8-bit If Lower (unsigned) activator.
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- (AA) 0000XXXX
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@ -229,6 +239,7 @@ If the value stored at the address is higher than X, activate the next lines of
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If the value stored at the address is lower than X, activate the next lines of code.
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### If Higher (unsigned)
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- (B0) 000000XX
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- 8-bit If Higher (unsigned) activator.
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- (B2) 0000XXXX
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@ -239,9 +250,9 @@ If the value stored at the address is lower than X, activate the next lines of c
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If the value stored at the address is higher than X, activate the next lines of code.
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## Alignment
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---
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Codes must be properly aligned depending on the type of code.
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- 8-bit codes can be used on ANY address.
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- 16-bit codes must have an address that is a multiple of 2: 0,2,4,6,8,A,C,E.
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- 32-bit codes must have an address that is a multiple of 4:0,4,8,C.
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@ -249,14 +260,15 @@ Codes must be properly aligned depending on the type of code.
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If codes aren't aligned, they may not work, or may cause your AR to spaz out.
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## Signed & Unsigned Numbers
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---
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Unsigned means:
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- For 8-bits: 0x00 -> 0xFF = 0 to 255.
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- For 16-bits: 0x0000 -> 0xFFFF = 0 to 65535.
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- For 32-bits: 0x00000000 -> 0xFFFFFFFF = 0 to 4294967295.
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Signed means:
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- For 8-bits: 0x00 -> 0x7F = 0 to 127.
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- 0x80 -> 0xFF = -127 to -1.
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- For 16-bits: 0x0000 -> 0x7FFF = 0 to 32767.
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