gbemu/lib/ui.c

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C
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#include <ui.h>
#include <emu.h>
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#include <ppu.h>
#include <gamepad.h>
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#include <bus.h>
#include <audio.h>
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#include <string.h>
#include <SDL.h>
#include <SDL_ttf.h>
SDL_Window *sdlWindow;
SDL_Renderer *sdlRenderer;
SDL_Texture *sdlTexture;
SDL_Surface *screen;
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SDL_Window *sdlDebugWindow;
SDL_Renderer *sdlDebugRenderer;
SDL_Texture *sdlDebugTexture;
SDL_Surface *debugScreen;
static int scale = 4;
void ui_init(){
SDL_Init(SDL_INIT_VIDEO);
printf("SDL INIT\n");
TTF_Init();
printf("TTF INIT\n");
SDL_CreateWindowAndRenderer(SCREEN_WIDTH, SCREEN_HEIGHT, 0, &sdlWindow, &sdlRenderer);
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screen = SDL_CreateRGBSurface(0, SCREEN_WIDTH,
SCREEN_HEIGHT, 32,
0x00FF0000,
0x0000FF00,
0x000000FF,
0xFF000000);
sdlTexture = SDL_CreateTexture(sdlRenderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
SCREEN_WIDTH,
SCREEN_HEIGHT);
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SDL_CreateWindowAndRenderer(16 * 8 * scale, 32 * 8 * scale, 0, &sdlDebugWindow, &sdlDebugRenderer);
debugScreen = SDL_CreateRGBSurface(0, (16 * 8 * scale) + (16 * scale),
(32 * 8 * scale) + (64 * scale), 32,
0x00FF0000,
0x0000FF00,
0x000000FF,
0xFF000000);
sdlDebugTexture = SDL_CreateTexture(sdlDebugRenderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
(16 * 8 * scale) + (16 * scale),
(32 * 8 * scale) + (64 * scale));
int x, y;
SDL_GetWindowPosition(sdlWindow, &x, &y);
SDL_SetWindowPosition(sdlDebugWindow, x+SCREEN_WIDTH, y);
}
static unsigned long tile_colors[4] = {0xFFFFFFFF, 0xFFAAAAAA, 0xFF555555, 0xFF000000};
void display_tile(SDL_Surface *surface, u16 startLocation, u16 tileNum, int x, int y) {
SDL_Rect rc;
for(int tileY = 0; tileY < 16; tileY += 2) {
u8 b1 = bus_read(startLocation+(tileNum * 16) + tileY);
u8 b2 = bus_read(startLocation+(tileNum * 16) + tileY + 1);
for (int bit=7; bit >= 0; bit--) {
u8 hi = !!(b1 & (1 << bit)) << 1;
u8 lo = !!(b2 & (1 << bit));
u8 color = hi | lo;
rc.x = x + ((7 - bit) * scale);
rc.y = y + (tileY/2 * scale);
rc.w = scale;
rc.h = scale;
SDL_FillRect(surface, &rc, tile_colors[color]);
}
}
}
void update_debug_window() {
int xDraw = 0;
int yDraw = 0;
int tileNum = 0;
SDL_Rect rc;
rc.x = 0;
rc.y = 0;
rc.w = debugScreen->w;
rc.h = debugScreen->h;
SDL_FillRect(debugScreen, &rc, 0xFF111111);
u16 addr = 0x8000;
//384 tiles, 24 x 16
for(int y = 0; y < 24; y++) {
for(int x = 0; x < 16; x++) {
display_tile(debugScreen, addr, tileNum, xDraw + (x * scale), yDraw + (y * scale));
xDraw += (8 * scale);
tileNum++;
}
yDraw += (8 * scale);
xDraw = 0;
}
SDL_UpdateTexture(sdlDebugTexture, NULL, debugScreen->pixels, debugScreen->pitch);
SDL_RenderClear(sdlDebugRenderer);
SDL_RenderCopy(sdlDebugRenderer, sdlDebugTexture, NULL, NULL);
SDL_RenderPresent(sdlDebugRenderer);
}
void ui_update() {
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SDL_Rect rc;
rc.x = rc.y = 0;
rc.w = rc.h = 2048;
u32 *video_buffer = ppu_get_context()->video_buffer;
for(int line_num = 0; line_num < YRES; line_num++) {
for(int x = 0; x < XRES; x++) {
rc.x = x * scale;
rc.y = line_num * scale;
rc.w = scale;
rc.h = scale;
SDL_FillRect(screen, &rc, video_buffer[x + (line_num * XRES)]);
}
}
SDL_UpdateTexture(sdlTexture, NULL, screen->pixels, screen->pitch);
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
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char buffer[1024];
strcpy(buffer, emu_get_context()->app_path);
*strrchr(buffer, '\\') = 0;
strcat(buffer,"/Sans.ttf");
TTF_Font* sans = TTF_OpenFont(buffer, 24);
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if ( !sans ) {
printf("Failed to load font: %s\n", TTF_GetError());
}
SDL_Color text_color = {255,255,255};
int yOffset = 50;
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int lastY = (yOffset) - (audio_get_context()->sq1_history[audio_get_context()->sq1_index] * 50);
int xOffset = XRES*scale;
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SDL_Surface* message = TTF_RenderText_Solid(sans, "Square 1", text_color);
SDL_Texture* messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
SDL_Rect messageRect;
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
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SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->sq1_history[(x + audio_get_context()->sq1_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 150;
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lastY = (yOffset) - (audio_get_context()->sq2_history[audio_get_context()->sq2_index] * 50);
message = TTF_RenderText_Solid(sans, "Square 2", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
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for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->sq2_history[(x + audio_get_context()->sq2_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 250;
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lastY = (yOffset) - (audio_get_context()->ch3_history[audio_get_context()->ch3_index] * 50);
message = TTF_RenderText_Solid(sans, "Wave", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
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SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->ch3_history[(x + audio_get_context()->ch3_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 350;
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lastY = (yOffset) - (audio_get_context()->ch4_history[audio_get_context()->ch4_index] * 50);
message = TTF_RenderText_Solid(sans, "Noise", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
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SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->ch4_history[(x + audio_get_context()->ch4_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 450;
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lastY = (yOffset) - (audio_get_context()->left_history[audio_get_context()->left_index] * 50);
message = TTF_RenderText_Solid(sans, "Left Out", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, 255);
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for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->left_history[(x + audio_get_context()->left_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 550;
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lastY = (yOffset) - (audio_get_context()->right_history[audio_get_context()->right_index] * 50);
message = TTF_RenderText_Solid(sans, "Right Out", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, 255);
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for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->right_history[(x + audio_get_context()->right_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
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SDL_RenderPresent(sdlRenderer);
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update_debug_window();
}
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static bool ff = false;
void ui_on_key(bool down, u32 key_code) {
if(key_code == SDLK_SPACE && down == true) {
ff = !ff;
if(ff){
ppu_get_context()->target_frame_time = 1000/300;
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} else {
ppu_get_context()->target_frame_time = 1000/60;
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}
printf("target frame time: %d\n", ppu_get_context()->target_frame_time);
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}
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if(ppu_get_context()->paused) {
if(key_code == SDLK_PERIOD && down == true){
ppu_get_context()->frame = true;
}
}
if(key_code == SDLK_p && down == true) {
ppu_get_context()->paused = !ppu_get_context()->paused;
if(ppu_get_context()->paused) {
printf("Paused Emulation\n");
} else {
printf("Resumed Emulation\n");
}
}
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switch(key_code){
case SDLK_z: gamepad_get_state()->b = down; break;
case SDLK_x: gamepad_get_state()->a = down; break;
case SDLK_RETURN: gamepad_get_state()->start = down; break;
case SDLK_TAB: gamepad_get_state()->select = down; break;
case SDLK_UP: gamepad_get_state()->up = down; break;
case SDLK_DOWN: gamepad_get_state()->down = down; break;
case SDLK_LEFT: gamepad_get_state()->left = down; break;
case SDLK_RIGHT: gamepad_get_state()->right = down; break;
}
}
void ui_handle_events(){
SDL_Event e;
while(SDL_PollEvent(&e) > 0) {
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if(e.type == SDL_KEYDOWN) {
ui_on_key(true, e.key.keysym.sym);
}
if(e.type == SDL_KEYUP) {
ui_on_key(false, e.key.keysym.sym);
}
if(e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE) {
emu_get_context()->die = true;
}
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}
}
void delay(u32 ms) {
SDL_Delay(ms);
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}
u32 get_ticks() {
return SDL_GetTicks();
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}