fixed zelda line weirdness
This commit is contained in:
@ -40,6 +40,7 @@ typedef struct {
|
||||
u8 map_x;
|
||||
u8 tile_y;
|
||||
u8 fifo_x;
|
||||
u8 lo_scroll_x;
|
||||
} pixel_fifo_context;
|
||||
|
||||
typedef struct {
|
||||
|
Reference in New Issue
Block a user