fixed zelda line weirdness
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@ -94,6 +94,7 @@ void ppu_mode_oam() {
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}
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if(ppu_get_context()->line_ticks == 1) {
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ppu_get_context()->pfc.lo_scroll_x = lcd_get_context()->scroll_x & 0b111;
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//read oam on the first tick only...
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ppu_get_context()->line_sprites = 0;
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ppu_get_context()->line_sprite_count = 0;
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