some random fixes.

This commit is contained in:
2025-02-19 21:35:26 -07:00
parent 435a4c5ebe
commit 5da4219f09
10 changed files with 70 additions and 10 deletions

View File

@ -1,16 +1,33 @@
#include <gamepad.h>
#include <string.h>
#include <interrupts.h>
typedef struct {
bool button_sel;
bool dir_sel;
gamepad_state controller;
gamepad_state prev;
} gamepad_context;
static gamepad_context ctx = {0};
void gamepad_init();
void gamepad_int_update(){
if(ctx.button_sel) {
if((ctx.prev.a == 1 && ctx.controller.a == 0) || (ctx.prev.b == 1 && ctx.controller.b == 0) || (ctx.prev.select == 1 && ctx.controller.select == 0) || (ctx.prev.start == 1 && ctx.controller.start == 0)) {
cpu_request_interrupt(IT_JOYPAD);
return;
}
}
if(ctx.dir_sel) {
if((ctx.prev.up == 1 && ctx.controller.up == 0) || (ctx.prev.down == 1 && ctx.controller.down == 0) || (ctx.prev.left == 1 && ctx.controller.left == 0) || (ctx.prev.right == 1 && ctx.controller.right == 0)) {
cpu_request_interrupt(IT_JOYPAD);
}
}
}
bool gamepad_button_sel(){
return ctx.button_sel;
}