Finish ppu, and mbc1 mapping
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22
include/gamepad.h
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22
include/gamepad.h
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#pragma once
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#include <common.h>
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typedef struct {
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bool start;
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bool select;
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bool a;
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bool b;
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bool up;
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bool down;
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bool left;
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bool right;
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} gamepad_state;
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void gamepad_init();
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bool gamepad_button_sel();
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bool gamepad_dir_sel();
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void gamepad_set_sel(u8 value);
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gamepad_state *gamepad_get_state();
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u8 gamepad_get_output();
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