ppu work
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@ -93,10 +93,10 @@ int emu_run(int argc, char **argv) {
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while(!ctx.die) {
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sleep_ms(1);
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ui_handle_events();
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if (prev_frame != ppu_get_context()->current_frame) {
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//if (prev_frame != ppu_get_context()->current_frame) {
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ui_update();
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}
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prev_frame = ppu_get_context()->current_frame;
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//}
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//prev_frame = ppu_get_context()->current_frame;
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}
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@ -4,7 +4,7 @@
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static lcd_context ctx;
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static unsigned long colors_default[4] = {0xFFFFFFFF, 0xFFAAAAAA, 0xFF555555, 0xFF000000};
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static unsigned long colors_default[4] = {0xFF759833, 0xFF588F51, 0xFF3B7560, 0xFF2E615A};
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lcd_context *lcd_get_context() {
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return &ctx;
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@ -40,6 +40,7 @@ void ppu_init() {
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}
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void ppu_tick() {
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if(LCDC_LCD_ENABLE){
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ctx.line_ticks++;
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switch(LCDS_MODE) {
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@ -56,6 +57,7 @@ void ppu_tick() {
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ppu_mode_hblank();
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break;
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}
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}
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}
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void ppu_oam_write(u16 address, u8 value) {
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@ -255,6 +255,23 @@ void pipeline_fifo_reset() {
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ppu_get_context()->pfc.pixel_fifo.head = 0;
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}
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//Rate at wich the screen interpolates between the old and new colors
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//Used to simulate the slow response time of the GB's LCD
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//A value of zero will always use the exiting screen color, while a 1 will always use the new color
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//any value in between will interpolate that percentage between the two
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#define INTERPOLATION_RATE 0.5
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u32 interpolate(u32 first, u32 second) {
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u32 final = 0;
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for(int c = 0; c < 4; c++) {
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u8 c1 = (first >> (c*8)) & 0xFF;
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u8 c2 = (second >> (c*8)) & 0xFF;
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u8 cf = (u8)(((((float)c2/(float)0xFF) - ((float)c1/(float)0xFF)) * INTERPOLATION_RATE + ((float)c1/(float)0xFF)) * 0xFF);
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final |= cf << (c*8);
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}
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return final;
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}
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void pipeline_push_pixel() {
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if (ppu_get_context()->pfc.pixel_fifo.size > 8) {
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u32 pixel_data = pixel_fifo_pop();
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@ -270,13 +287,15 @@ void pipeline_push_pixel() {
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}
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if(ppu_get_context()->rendering_window) {
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ppu_get_context()->video_buffer[ppu_get_context()->pfc.pushed_x +
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(lcd_get_context()->ly * XRES)] = pixel_data;
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(lcd_get_context()->ly * XRES)] = interpolate(ppu_get_context()->video_buffer[ppu_get_context()->pfc.pushed_x +
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(lcd_get_context()->ly * XRES)], pixel_data);
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ppu_get_context()->pfc.pushed_x++;
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}else {
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if(ppu_get_context()->pfc.line_x >= (lcd_get_context()->scroll_x % 8)) {
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ppu_get_context()->video_buffer[ppu_get_context()->pfc.pushed_x +
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(lcd_get_context()->ly * XRES)] = pixel_data;
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(lcd_get_context()->ly * XRES)] = interpolate(ppu_get_context()->video_buffer[ppu_get_context()->pfc.pushed_x +
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(lcd_get_context()->ly * XRES)], pixel_data);
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ppu_get_context()->pfc.pushed_x++;
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}
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3
lib/ui.c
3
lib/ui.c
@ -5,6 +5,7 @@
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#include <bus.h>
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#include <audio.h>
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#include <string.h>
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#include <lcd.h>
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#include <SDL.h>
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#include <SDL_ttf.h>
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@ -58,7 +59,7 @@ void ui_init(){
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SDL_SetWindowPosition(sdlDebugWindow, x+SCREEN_WIDTH, y);
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}
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static unsigned long tile_colors[4] = {0xFFFFFFFF, 0xFFAAAAAA, 0xFF555555, 0xFF000000};
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static unsigned long tile_colors[4] = {0xFF759833, 0xFF588F51, 0xFF3B7560, 0xFF2E615A};
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void display_tile(SDL_Surface *surface, u16 startLocation, u16 tileNum, int x, int y) {
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SDL_Rect rc;
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