apu sortof working.
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@ -1,6 +1,7 @@
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#pragma once
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#include <common.h>
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#include <pa_ringbuffer.h>
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typedef struct {
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@ -17,16 +18,9 @@ typedef struct {
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u8 volume_left;
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u8 volume_right;
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float sq1_freq;
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u8 sq1_duty;
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u8 sq1_volume;
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float sq2_freq;
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u8 sq2_duty;
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u8 sq2_volume;
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bool ready;
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u8 sq1_sample;
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float sq1_value;
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u16 sq1_period_reset;
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u16 sq1_period_timer;
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bool sq1_enable;
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@ -37,31 +31,61 @@ typedef struct {
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u8 sq1_len;
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u8 sq1_initial_volume;
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bool sq1_env_direction;
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bool sq1_env_direction_buffer;
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u8 sq1_env_pace;
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u8 sq1_env_pace_buffer;
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u8 sq1_env_timer;
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u8 sq1_sweep_step;
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float sq1_audio_buffer[4096];
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u32 sq1_write_head;
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u32 sq1_read_head;
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u8 sq1_sweep_timer;
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bool sq1_sweep_enabled;
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u16 sq1_sweep_period;
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u16 sq1_calc_period;
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u8 sq2_duty;
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u8 sq2_volume;
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u8 sq2_sample;
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float sq2_value;
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u16 sq2_period_reset;
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u16 sq2_period_timer;
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bool sq2_enable;
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bool sq2_len_enable;
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u8 sq2_sweep_pace;
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bool sq2_sweep_direction;
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u8 sq2_initial_len;
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u8 sq2_len;
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u8 sq2_initial_volume;
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bool sq2_env_direction;
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bool sq2_env_direction_buffer;
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u8 sq2_env_pace;
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u8 sq2_env_pace_buffer;
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u8 sq2_env_timer;
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u8 sq2_sweep_step;
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float sq2_audio_buffer[4096];
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u32 sq2_write_head;
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u32 sq2_read_head;
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bool ch3_enable;
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u8 ch3_initial_len;
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u8 ch3_len;
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u8 ch3_volume;
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u8 ch3_initial_volume;
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u16 ch3_period_timer;
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u16 ch3_period_reset;
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bool ch3_len_enable;
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u8 ch3_last_sample;
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u8 ch3_sample;
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bool ch4_enable;
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u8 ch4_initial_len;
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u8 ch4_len;
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u8 ch4_initial_volume;
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u8 ch4_volume;
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u8 ch4_env_pace;
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u8 ch4_env_pace_buffer;
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u8 ch4_env_timer;
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bool ch4_env_direction;
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bool ch4_env_direction_buffer;
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u8 ch4_clock_shift;
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bool ch4_lfsr_width;
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u8 ch4_clock_divider;
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bool ch4_len_enable;
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u16 ch4_lfsr;
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u8 wave_ram[16];
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} audio_context;
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