Moved debug info to separate windows

This commit is contained in:
2025-05-23 18:32:53 -06:00
parent 821c20eba8
commit e121b6159b
2 changed files with 225 additions and 188 deletions

View File

@ -2,9 +2,6 @@
#include <common.h> #include <common.h>
static const int SCREEN_WIDTH = 1024;
static const int SCREEN_HEIGHT = 768;
void ui_init(); void ui_init();
void ui_handle_events(); void ui_handle_events();
void ui_update(); void ui_update();

408
lib/ui.c
View File

@ -13,22 +13,29 @@
#include <SDL.h> #include <SDL.h>
#include <SDL_ttf.h> #include <SDL_ttf.h>
#define VRAM_DEBUG 0
SDL_Window *sdlWindow; SDL_Window *sdlWindow;
SDL_Renderer *sdlRenderer; SDL_Renderer *sdlRenderer;
SDL_Texture *sdlTexture; SDL_Texture *sdlTexture;
SDL_Surface *screen; SDL_Surface *screen;
SDL_Window *sdlDebugWindow; SDL_Window *sdlVramWindow;
SDL_Renderer *sdlDebugRenderer; SDL_Renderer *sdlVramRenderer;
SDL_Texture *sdlDebugTexture; SDL_Texture *sdlVramTexture;
SDL_Surface *debugScreen; SDL_Surface *vramScreen;
SDL_Window *sdlAudioWindow;
SDL_Renderer *sdlAudioRenderer;
SDL_Texture *sdlAudioTexture;
SDL_Surface *audioScreen;
TTF_Font *sans; TTF_Font *sans;
static int scale = 4; static int scale = 4;
static int screenWidth;
static int screenHeight;
void ui_init(){ void ui_init(){
screenWidth = XRES*scale;
screenHeight = YRES*scale;
SDL_Init(SDL_INIT_VIDEO); SDL_Init(SDL_INIT_VIDEO);
printf("SDL INIT\n"); printf("SDL INIT\n");
TTF_Init(); TTF_Init();
@ -42,10 +49,10 @@ void ui_init(){
if ( !sans ) { if ( !sans ) {
printf("Failed to load font: %s\n", TTF_GetError()); printf("Failed to load font: %s\n", TTF_GetError());
} }
SDL_CreateWindowAndRenderer(SCREEN_WIDTH, SCREEN_HEIGHT, 0, &sdlWindow, &sdlRenderer); SDL_CreateWindowAndRenderer(screenWidth, screenHeight, 0, &sdlWindow, &sdlRenderer);
screen = SDL_CreateRGBSurface(0, SCREEN_WIDTH, screen = SDL_CreateRGBSurface(0, screenWidth,
SCREEN_HEIGHT, 32, screenHeight, 32,
0x00FF0000, 0x00FF0000,
0x0000FF00, 0x0000FF00,
0x000000FF, 0x000000FF,
@ -53,28 +60,37 @@ void ui_init(){
sdlTexture = SDL_CreateTexture(sdlRenderer, sdlTexture = SDL_CreateTexture(sdlRenderer,
SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_STREAMING,
SCREEN_WIDTH, screenWidth,
SCREEN_HEIGHT); screenHeight);
#if VRAM_DEBUG == 1
SDL_CreateWindowAndRenderer(16 * 8 * scale, 32 * 8 * scale, 0, &sdlDebugWindow, &sdlDebugRenderer); SDL_CreateWindowAndRenderer(16 * 9 * scale, 24 * 9 * scale, SDL_WINDOW_HIDDEN, &sdlVramWindow, &sdlVramRenderer);
debugScreen = SDL_CreateRGBSurface(0, (16 * 8 * scale) + (16 * scale), vramScreen = SDL_CreateRGBSurface(0, (16 * 9 * scale),
(32 * 8 * scale) + (64 * scale), 32, (24 * 9 * scale), 32,
0x00FF0000, 0x00FF0000,
0x0000FF00, 0x0000FF00,
0x000000FF, 0x000000FF,
0xFF000000); 0xFF000000);
sdlDebugTexture = SDL_CreateTexture(sdlDebugRenderer, sdlVramTexture = SDL_CreateTexture(sdlVramRenderer,
SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_STREAMING,
(16 * 8 * scale) + (16 * scale), (16 * 9 * scale),
(32 * 8 * scale) + (64 * scale)); (24 * 9 * scale));
int x, y;
SDL_GetWindowPosition(sdlWindow, &x, &y); SDL_CreateWindowAndRenderer(384, 730, SDL_WINDOW_HIDDEN, &sdlAudioWindow, &sdlAudioRenderer);
SDL_SetWindowPosition(sdlDebugWindow, x+SCREEN_WIDTH, y); audioScreen = SDL_CreateRGBSurface(0, 384,
#endif 730, 32,
0x00FF0000,
0x0000FF00,
0x000000FF,
0xFF000000);
sdlAudioTexture = SDL_CreateTexture(sdlAudioRenderer,
SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
384,
730);
} }
static unsigned long tile_colors[4] = {0xFF9ABB1B, 0xFF8AAB19, 0xFF2F6130, 0xFF0E370F}; static unsigned long tile_colors[4] = {0xFFFFFFFF, 0xFFAAAAAA, 0xFF555555, 0xFF000000};
void display_tile(SDL_Surface *surface, u16 startLocation, u16 tileNum, int x, int y) { void display_tile(SDL_Surface *surface, u16 startLocation, u16 tileNum, int x, int y) {
SDL_Rect rc; SDL_Rect rc;
@ -96,7 +112,7 @@ void display_tile(SDL_Surface *surface, u16 startLocation, u16 tileNum, int x, i
} }
} }
void update_debug_window() { void update_vram_window() {
int xDraw = 0; int xDraw = 0;
int yDraw = 0; int yDraw = 0;
int tileNum = 0; int tileNum = 0;
@ -104,9 +120,9 @@ void update_debug_window() {
SDL_Rect rc; SDL_Rect rc;
rc.x = 0; rc.x = 0;
rc.y = 0; rc.y = 0;
rc.w = debugScreen->w; rc.w = vramScreen->w;
rc.h = debugScreen->h; rc.h = vramScreen->h;
SDL_FillRect(debugScreen, &rc, 0xFF111111); SDL_FillRect(vramScreen, &rc, 0xFF111111);
u16 addr = 0x8000; u16 addr = 0x8000;
@ -114,7 +130,7 @@ void update_debug_window() {
for(int y = 0; y < 24; y++) { for(int y = 0; y < 24; y++) {
for(int x = 0; x < 16; x++) { for(int x = 0; x < 16; x++) {
display_tile(debugScreen, addr, tileNum, xDraw + (x * scale), yDraw + (y * scale)); display_tile(vramScreen, addr, tileNum, xDraw + (x * scale), yDraw + (y * scale));
xDraw += (8 * scale); xDraw += (8 * scale);
tileNum++; tileNum++;
} }
@ -122,10 +138,165 @@ void update_debug_window() {
xDraw = 0; xDraw = 0;
} }
SDL_UpdateTexture(sdlDebugTexture, NULL, debugScreen->pixels, debugScreen->pitch); SDL_UpdateTexture(sdlVramTexture, NULL, vramScreen->pixels, vramScreen->pitch);
SDL_RenderClear(sdlDebugRenderer); SDL_RenderClear(sdlVramRenderer);
SDL_RenderCopy(sdlDebugRenderer, sdlDebugTexture, NULL, NULL); SDL_RenderCopy(sdlVramRenderer, sdlVramTexture, NULL, NULL);
SDL_RenderPresent(sdlDebugRenderer); SDL_RenderPresent(sdlVramRenderer);
}
void update_audio_window() {
int xDraw = 0;
int yDraw = 0;
int tileNum = 0;
SDL_Rect rc;
rc.x = 0;
rc.y = 0;
rc.w = audioScreen->w;
rc.h = audioScreen->h;
SDL_FillRect(audioScreen, &rc, 0xFF111111);
SDL_UpdateTexture(sdlAudioTexture, NULL, audioScreen->pixels, audioScreen->pitch);
SDL_RenderClear(sdlAudioRenderer);
SDL_RenderCopy(sdlAudioRenderer, sdlAudioTexture, NULL, NULL);
SDL_Color text_color = {255,255,255};
int yOffset = 70;
int lastY = (yOffset) - (audio_get_context()->sq1_history[audio_get_context()->sq1_index] * 50);
int xOffset = 0;
SDL_Surface* message = TTF_RenderText_Solid(sans, "Square 1", text_color);
SDL_Texture* messageTexture = SDL_CreateTextureFromSurface(sdlAudioRenderer, message);
SDL_Rect messageRect;
messageRect.x = xOffset;
messageRect.y = yOffset-70;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlAudioRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->sq1_history[(x + audio_get_context()->sq1_index) % 384] * 50);
SDL_RenderDrawLine(sdlAudioRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == screenWidth) {
break;
}
}
yOffset = 190;
lastY = (yOffset) - (audio_get_context()->sq2_history[audio_get_context()->sq2_index] * 50);
message = TTF_RenderText_Solid(sans, "Square 2", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlAudioRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-70;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlAudioRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->sq2_history[(x + audio_get_context()->sq2_index) % 384] * 50);
SDL_RenderDrawLine(sdlAudioRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == screenWidth) {
break;
}
}
yOffset = 310;
lastY = (yOffset) - (audio_get_context()->ch3_history[audio_get_context()->ch3_index] * 50);
message = TTF_RenderText_Solid(sans, "Wave", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlAudioRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-70;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlAudioRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->ch3_history[(x + audio_get_context()->ch3_index) % 384] * 50);
SDL_RenderDrawLine(sdlAudioRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == screenWidth) {
break;
}
}
yOffset = 430;
lastY = (yOffset) - (audio_get_context()->ch4_history[audio_get_context()->ch4_index] * 50);
message = TTF_RenderText_Solid(sans, "Noise", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlAudioRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-70;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlAudioRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->ch4_history[(x + audio_get_context()->ch4_index) % 384] * 50);
SDL_RenderDrawLine(sdlAudioRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == screenWidth) {
break;
}
}
yOffset = 550;
lastY = (yOffset) - (audio_get_context()->left_history[audio_get_context()->left_index] * 50);
message = TTF_RenderText_Solid(sans, "Left Out", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlAudioRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-70;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlAudioRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 0, 255, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->left_history[(x + audio_get_context()->left_index) % 384] * 50);
SDL_RenderDrawLine(sdlAudioRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == screenWidth) {
break;
}
}
yOffset = 680;
lastY = (yOffset) - (audio_get_context()->right_history[audio_get_context()->right_index] * 50);
message = TTF_RenderText_Solid(sans, "Right Out", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlAudioRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-70;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlAudioRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlAudioRenderer, 0, 0, 255, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->right_history[(x + audio_get_context()->right_index) % 384] * 50);
SDL_RenderDrawLine(sdlAudioRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == screenWidth) {
break;
}
}
SDL_RenderPresent(sdlAudioRenderer);
} }
void ui_update() { void ui_update() {
@ -148,160 +319,10 @@ void ui_update() {
SDL_UpdateTexture(sdlTexture, NULL, screen->pixels, screen->pitch); SDL_UpdateTexture(sdlTexture, NULL, screen->pixels, screen->pitch);
SDL_RenderClear(sdlRenderer); SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL); SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
SDL_Color text_color = {255,255,255};
int yOffset = 50;
int lastY = (yOffset) - (audio_get_context()->sq1_history[audio_get_context()->sq1_index] * 50);
int xOffset = XRES*scale;
SDL_Surface* message = TTF_RenderText_Solid(sans, "Square 1", text_color);
SDL_Texture* messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
SDL_Rect messageRect;
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->sq1_history[(x + audio_get_context()->sq1_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 150;
lastY = (yOffset) - (audio_get_context()->sq2_history[audio_get_context()->sq2_index] * 50);
message = TTF_RenderText_Solid(sans, "Square 2", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->sq2_history[(x + audio_get_context()->sq2_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 250;
lastY = (yOffset) - (audio_get_context()->ch3_history[audio_get_context()->ch3_index] * 50);
message = TTF_RenderText_Solid(sans, "Wave", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->ch3_history[(x + audio_get_context()->ch3_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 350;
lastY = (yOffset) - (audio_get_context()->ch4_history[audio_get_context()->ch4_index] * 50);
message = TTF_RenderText_Solid(sans, "Noise", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->ch4_history[(x + audio_get_context()->ch4_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 450;
lastY = (yOffset) - (audio_get_context()->left_history[audio_get_context()->left_index] * 50);
message = TTF_RenderText_Solid(sans, "Left Out", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->left_history[(x + audio_get_context()->left_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
yOffset = 550;
lastY = (yOffset) - (audio_get_context()->right_history[audio_get_context()->right_index] * 50);
message = TTF_RenderText_Solid(sans, "Right Out", text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = xOffset;
messageRect.y = yOffset-50;
messageRect.w = 50;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, 255);
for(int x = 1; x < 384; x++){
int y = (yOffset) - (audio_get_context()->right_history[(x + audio_get_context()->right_index) % 384] * 50);
SDL_RenderDrawLine(sdlRenderer, x-1+xOffset, lastY, x+xOffset, y);
lastY = y;
if(x+xOffset == SCREEN_WIDTH) {
break;
}
}
char cpu_buffer[1024];
sprintf_s(cpu_buffer, 1024, "PC: %04X, SP: %04X, AF: %02X%02X, BC: %02X%02X, DE: %02X%02X, HL: %02X%02X, Cart_Bank: %02d", cpu_get_context()->regs.pc, cpu_get_context()->regs.sp, cpu_get_context()->regs.a, cpu_get_context()->regs.f, cpu_get_context()->regs.b, cpu_get_context()->regs.c, cpu_get_context()->regs.d, cpu_get_context()->regs.e, cpu_get_context()->regs.h, cpu_get_context()->regs.l, cart_get_rom_bank());
message = TTF_RenderText_Solid(sans, cpu_buffer, text_color);
messageTexture = SDL_CreateTextureFromSurface(sdlRenderer, message);
messageRect.x = 0;
messageRect.y = (YRES * scale) + 10;
messageRect.w = 500;
messageRect.h = 20;
SDL_RenderCopy(sdlRenderer, messageTexture, NULL, &messageRect);
SDL_SetRenderDrawColor(sdlRenderer, 0, 255, 0, 255);
SDL_FreeSurface(message);
SDL_DestroyTexture(messageTexture);
SDL_RenderPresent(sdlRenderer); SDL_RenderPresent(sdlRenderer);
#if VRAM_DEBUG == 1 update_vram_window();
update_debug_window(); update_audio_window();
#endif
} }
void ui_on_key(bool down, u32 key_code) { void ui_on_key(bool down, u32 key_code) {
@ -351,6 +372,20 @@ void ui_on_key(bool down, u32 key_code) {
state_load_file(0); state_load_file(0);
emu_start(); emu_start();
} }
if(key_code == SDLK_v && down == true) {
if(SDL_GetWindowFlags(sdlVramWindow) & SDL_WINDOW_HIDDEN) {
SDL_ShowWindow(sdlVramWindow);
} else {
SDL_HideWindow(sdlVramWindow);
}
}
if(key_code == SDLK_a && down == true) {
if(SDL_GetWindowFlags(sdlAudioWindow) & SDL_WINDOW_HIDDEN) {
SDL_ShowWindow(sdlAudioWindow);
} else {
SDL_HideWindow(sdlAudioWindow);
}
}
switch(key_code){ switch(key_code){
case SDLK_z: gamepad_get_state()->b = down; break; case SDLK_z: gamepad_get_state()->b = down; break;
case SDLK_x: gamepad_get_state()->a = down; break; case SDLK_x: gamepad_get_state()->a = down; break;
@ -379,7 +414,12 @@ void ui_handle_events(){
} }
if(e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE) { if(e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE) {
if(e.window.windowID == SDL_GetWindowID(sdlWindow)){
emu_get_context()->die = true; emu_get_context()->die = true;
} else {
SDL_Window *w = SDL_GetWindowFromID(e.window.windowID);
SDL_HideWindow(w);
}
} }
} }