Increased sprite limit per pixel to 10

this fixes the sprite ordering issue in zelda
This commit is contained in:
2025-05-23 10:06:21 -06:00
parent b4b83d45e2
commit fb15f89776
3 changed files with 15 additions and 14 deletions

View File

@ -35,7 +35,7 @@ typedef struct {
u8 pushed_x;
u8 fetch_x;
u8 bgw_fetch_data[3];
u8 fetch_entry_data[6]; //oam data
u8 fetch_entry_data[20]; //oam data
u8 map_y;
u8 map_x;
u8 tile_y;
@ -70,7 +70,7 @@ typedef struct {
oam_line_entry line_entry_array[10]; //memory to use for list
u8 fetched_entry_count;
oam_entry fetched_entries[3]; //entries fetched during pipeline
oam_entry fetched_entries[10]; //entries fetched during pipeline
u8 window_line;
pixel_fifo_context pfc;