@ -2,6 +2,7 @@
#include <emu.h>
#include <ppu.h>
#include <gamepad.h>
#include <bus.h>
#include <SDL.h>
#include <SDL_ttf.h>
@ -186,4 +187,4 @@ void delay(u32 ms) {
u32 get_ticks() {
return SDL_GetTicks();
}
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