#include #include #include #include SDL_Window *sdlWindow; SDL_Renderer *sdlRenderer; SDL_Texture *sdlTexture; SDL_Surface *screen; SDL_Window *sdlDebugWindow; SDL_Renderer *sdlDebugRenderer; SDL_Texture *sdlDebugTexture; SDL_Surface *debugScreen; static int scale = 4; void ui_init(){ SDL_Init(SDL_INIT_VIDEO); printf("SDL INIT\n"); TTF_Init(); printf("TTF INIT\n"); SDL_CreateWindowAndRenderer(SCREEN_WIDTH, SCREEN_HEIGHT, 0, &sdlWindow, &sdlRenderer); SDL_CreateWindowAndRenderer(16 * 8 * scale, 32 * 8 * scale, 0, &sdlDebugWindow, &sdlDebugRenderer); debugScreen = SDL_CreateRGBSurface(0, (16 * 8 * scale) + (16 * scale), (32 * 8 * scale) + (64 * scale), 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); sdlDebugTexture = SDL_CreateTexture(sdlDebugRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, (16 * 8 * scale) + (16 * scale), (32 * 8 * scale) + (64 * scale)); int x, y; SDL_GetWindowPosition(sdlWindow, &x, &y); SDL_SetWindowPosition(sdlDebugWindow, x+SCREEN_WIDTH, y); } static unsigned long tile_colors[4] = {0xFFFFFFFF, 0xFFAAAAAA, 0xFF555555, 0xFF000000}; void display_tile(SDL_Surface *surface, u16 startLocation, u16 tileNum, int x, int y) { SDL_Rect rc; for(int tileY = 0; tileY < 16; tileY += 2) { u8 b1 = bus_read(startLocation+(tileNum * 16) + tileY); u8 b2 = bus_read(startLocation+(tileNum * 16) + tileY + 1); for (int bit=7; bit >= 0; bit--) { u8 hi = !!(b1 & (1 << bit)) << 1; u8 lo = !!(b2 & (1 << bit)); u8 color = hi | lo; rc.x = x + ((7 - bit) * scale); rc.y = y + (tileY/2 * scale); rc.w = scale; rc.h = scale; SDL_FillRect(surface, &rc, tile_colors[color]); } } } void update_debug_window() { int xDraw = 0; int yDraw = 0; int tileNum = 0; SDL_Rect rc; rc.x = 0; rc.y = 0; rc.w = debugScreen->w; rc.h = debugScreen->h; SDL_FillRect(debugScreen, &rc, 0xFF111111); u16 addr = 0x8000; //384 tiles, 24 x 16 for(int y = 0; y < 24; y++) { for(int x = 0; x < 16; x++) { display_tile(debugScreen, addr, tileNum, xDraw + (x * scale), yDraw + (y * scale)); xDraw += (8 * scale); tileNum++; } yDraw += (8 * scale); xDraw = 0; } SDL_UpdateTexture(sdlDebugTexture, NULL, debugScreen->pixels, debugScreen->pitch); SDL_RenderClear(sdlDebugRenderer); SDL_RenderCopy(sdlDebugRenderer, sdlDebugTexture, NULL, NULL); SDL_RenderPresent(sdlDebugRenderer); } void ui_update() { update_debug_window(); } void ui_handle_events(){ SDL_Event e; while(SDL_PollEvent(&e) > 0) { if(e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_CLOSE) { emu_get_context()->die = true; } } } void delay(u32 ms) { SDL_Delay(ms); } u32 get_ticks() { return SDL_GetTicks(); }