65 lines
1.3 KiB
C
65 lines
1.3 KiB
C
#include <gamepad.h>
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#include <string.h>
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typedef struct {
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bool button_sel;
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bool dir_sel;
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gamepad_state controller;
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} gamepad_context;
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static gamepad_context ctx = {0};
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void gamepad_init();
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bool gamepad_button_sel(){
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return ctx.button_sel;
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}
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bool gamepad_dir_sel(){
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return ctx.dir_sel;
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}
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void gamepad_set_sel(u8 value){
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ctx.button_sel = value & 0x20;
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ctx.dir_sel = value & 0x10;
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}
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gamepad_state *gamepad_get_state(){
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return &ctx.controller;
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}
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u8 gamepad_get_output() {
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u8 output = 0xCF;
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if(!gamepad_button_sel()) {
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if (gamepad_get_state()->start) {
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output &= ~(1 << 3);
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}
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if (gamepad_get_state()->select) {
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output &= ~(1 << 2);
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}
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if (gamepad_get_state()->a) {
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output &= ~(1 << 0);
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}
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if (gamepad_get_state()->b) {
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output &= ~(1 << 1);
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}
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}
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if(!gamepad_dir_sel()) {
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if (gamepad_get_state()->left) {
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output &= ~(1 << 1);
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}
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if (gamepad_get_state()->right) {
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output &= ~(1 << 0);
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}
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if (gamepad_get_state()->up) {
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output &= ~(1 << 2);
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}
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if (gamepad_get_state()->down) {
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output &= ~(1 << 3);
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}
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}
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return output;
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} |