gbemu/include/audio.h

140 lines
2.7 KiB
C

#pragma once
#include <common.h>
#include <pa_ringbuffer.h>
typedef struct {
bool audio_enabled;
bool ch1_left;
bool ch1_right;
bool ch2_left;
bool ch2_right;
bool ch3_left;
bool ch3_right;
bool ch4_left;
bool ch4_right;
bool ch1_dac;
bool ch2_dac;
bool ch4_dac;
bool ch1_len_fz;
bool ch2_len_fz;
bool ch3_len_fz;
bool ch4_len_fz;
u8 volume_left;
u8 volume_right;
bool vin_left;
bool vin_right;
u8 sq1_duty;
u8 sq1_volume;
u8 sq1_sample;
u16 sq1_period_reset;
u16 sq1_period_timer;
bool sq1_enable;
bool sq1_len_enable;
u8 sq1_sweep_pace;
bool sq1_sweep_direction;
u8 sq1_initial_len;
u8 sq1_len;
u8 sq1_initial_volume;
bool sq1_env_direction;
bool sq1_env_direction_buffer;
u8 sq1_env_pace;
u8 sq1_env_pace_buffer;
u8 sq1_env_timer;
u8 sq1_sweep_step;
u8 sq1_sweep_timer;
bool sq1_sweep_enabled;
u16 sq1_sweep_period;
u16 sq1_calc_period;
u8 sq2_duty;
u8 sq2_volume;
u8 sq2_sample;
u16 sq2_period_reset;
u16 sq2_period_timer;
bool sq2_enable;
bool sq2_len_enable;
u8 sq2_initial_len;
u8 sq2_len;
u8 sq2_initial_volume;
bool sq2_env_direction;
bool sq2_env_direction_buffer;
u8 sq2_env_pace;
u8 sq2_env_pace_buffer;
u8 sq2_env_timer;
bool ch3_enable;
bool ch3_dac;
u8 ch3_initial_len;
u8 ch3_len;
u8 ch3_volume;
u8 ch3_initial_volume;
u16 ch3_period_timer;
u16 ch3_period_reset;
bool ch3_len_enable;
u8 ch3_last_sample;
u8 ch3_sample;
bool ch4_enable;
u8 ch4_initial_len;
u8 ch4_len;
u8 ch4_initial_volume;
u8 ch4_volume;
u8 ch4_env_pace;
u8 ch4_env_pace_buffer;
u8 ch4_env_timer;
bool ch4_env_direction;
bool ch4_env_direction_buffer;
u8 ch4_clock_shift;
bool ch4_lfsr_width;
u8 ch4_clock_divider;
bool ch4_len_enable;
u16 ch4_lfsr;
u8 wave_ram[16];
float sq1_history[384];
u32 sq1_index;
float sq2_history[384];
u32 sq2_index;
float ch3_history[384];
u32 ch3_index;
float ch4_history[384];
u32 ch4_index;
float left_history[384];
u32 left_index;
float right_history[384];
u32 right_index;
u8 sq1_sample_val;
u64 sq1_write_index;
u64 sq1_read_index;
u32 buffer_cnt;
float *sq1_audio_buffer;
u8 sq2_sample_val;
float *sq2_audio_buffer;
float *ch3_audio_buffer;
float *ch4_audio_buffer;
} audio_context;
void audio_init();
void audio_tick();
void audio_period_tick();
u8 audio_read(u16 address);
void audio_write(u16 address, u8 value);
audio_context *audio_get_context();