Files
gbemu/include/state.h

28 lines
521 B
C

#pragma once
#include <audio.h>
#include <cpu.h>
#include <ppu.h>
#include <cart.h>
#include <dma.h>
#include <gamepad.h>
#include <ram.h>
#include <timer.h>
#include <lcd.h>
typedef struct {
audio_state audio;
ppu_state ppu;
cpu_state cpu;
cart_state cart;
dma_state dma;
ctlr_state ctlr;
ram_state ram;
timer_state timer;
lcd_state lcd;
} save_state;
void state_save(save_state*);
void state_load(const save_state*);
void state_save_file(u8 slot);
void state_load_file(u8 slot);