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GPU2D: delay palette lookup for sprites
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@ -63,7 +63,7 @@ public:
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void OBJExtPalDirty();
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u16* GetBGExtPal(u32 slot, u32 pal);
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u16* GetOBJExtPal(u32 pal);
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u16* GetOBJExtPal();
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private:
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u32 Num;
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