mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-29 09:10:08 -06:00
make savestates work again
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@ -43,7 +43,6 @@ const char SOLAR_SENSOR_GAMECODES[10][5] =
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bool CartInserted;
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u8* CartROM;
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u32 CartROMSize;
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u32 CartCRC;
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u32 CartID;
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CartCommon* Cart;
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@ -111,6 +110,15 @@ CartGame::~CartGame()
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if (SRAM) delete[] SRAM;
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}
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u32 CartGame::Checksum()
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{
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u32 crc = CRC32(ROM, 0xC0, 0);
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// TODO: hash more contents?
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return crc;
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}
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void CartGame::Reset()
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{
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memset(&GPIO, 0, sizeof(GPIO));
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@ -129,8 +137,6 @@ void CartGame::DoSavestate(Savestate* file)
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file->Var16(&GPIO.data);
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file->Var16(&GPIO.direction);
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// logic mostly copied from NDSCart_SRAM
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u32 oldlen = SRAMLength;
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file->Var32(&SRAMLength);
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@ -151,9 +157,7 @@ void CartGame::DoSavestate(Savestate* file)
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{
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// no save data, clear the current state
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SRAMType = SaveType::S_NULL;
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//if (SRAMFile) fclose(SRAMFile);
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SRAM = nullptr;
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//SRAMFile = nullptr;
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return;
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}
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@ -165,6 +169,9 @@ void CartGame::DoSavestate(Savestate* file)
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file->Var8(&SRAMFlashState.state);
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file->Var8((u8*)&SRAMType);
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if ((!file->Saving) && SRAM)
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Platform::WriteGBASave(SRAM, SRAMLength, 0, SRAMLength);
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}
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void CartGame::SetupSave(u32 type)
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@ -698,50 +705,32 @@ void DoSavestate(Savestate* file)
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{
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file->Section("GBAC"); // Game Boy Advance Cartridge
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// logic mostly copied from NDSCart
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// little state here
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// no need to save OpenBusDecay, it will be set later
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// first we need to reload the cart itself,
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// since unlike with DS, it's not loaded in advance
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file->Var32(&CartROMSize);
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if (!CartROMSize) // no GBA cartridge state? nothing to do here (no! FIXME)
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u32 carttype = 0;
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u32 cartchk = 0;
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if (Cart)
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{
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// do eject the cartridge if something is inserted
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EjectCart();
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return;
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carttype = Cart->Type();
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cartchk = Cart->Checksum();
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}
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u32 oldCRC = CartCRC;
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file->Var32(&CartCRC);
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if (CartCRC != oldCRC)
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if (file->Saving)
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{
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// delete and reallocate ROM so that it is zero-padded to its full length
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if (CartROM) delete[] CartROM;
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CartROM = new u8[CartROMSize];
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file->Var32(&carttype);
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file->Var32(&cartchk);
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}
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else
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{
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u32 savetype;
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file->Var32(&savetype);
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if (savetype != carttype) return;
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// only save/load the cartridge header
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//
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// GBA connectivity on DS mainly involves identifying the title currently
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// inserted, reading save data, and issuing commands intercepted here
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// (e.g. solar sensor signals). we don't know of any case where GBA ROM is
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// read directly from DS software. therefore, it is more practical, both
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// from the development and user experience perspectives, to avoid dealing
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// with file dependencies, and store a small portion of ROM data that should
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// satisfy the needs of all known software that reads from the GBA slot.
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//
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// note: in case of a state load, only the cartridge header is restored, but
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// the rest of the ROM data is only cleared (zero-initialized) if the CRC
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// differs. Therefore, loading the GBA cartridge associated with the save state
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// in advance will maintain access to the full ROM contents.
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file->VarArray(CartROM, 192);
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CartInserted = true; // known, because CartROMSize > 0
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file->Var32(&CartCRC);
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file->Var32(&CartID);
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// now do the rest
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u32 savechk;
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file->Var32(&savechk);
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if (savechk != cartchk) return;
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}
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if (Cart) Cart->DoSavestate(file);
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}
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@ -784,9 +773,6 @@ bool LoadROM(const u8* romdata, u32 romlen)
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printf("GBA solar sensor support detected!\n");
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}
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CartCRC = CRC32(CartROM, CartROMSize);
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printf("GBA ROM CRC32: %08X\n", CartCRC);
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CartInserted = true;
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if (solarsensor)
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@ -823,7 +809,6 @@ void LoadAddon(int type)
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{
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CartROMSize = 0;
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CartROM = nullptr;
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CartCRC = 0;
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switch (type)
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{
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@ -849,7 +834,6 @@ void EjectCart()
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CartInserted = false;
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CartROM = nullptr;
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CartROMSize = 0;
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CartCRC = 0;
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CartID = 0;
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}
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