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3D: move opaque/translucent sorting to GPU3D.cpp
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@ -19,6 +19,8 @@
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#ifndef GPU3D_H
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#define GPU3D_H
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#include <array>
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namespace GPU3D
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{
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@ -77,8 +79,7 @@ extern u8 RenderFogDensityTable[34];
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extern u32 RenderClearAttr1, RenderClearAttr2;
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extern Vertex* RenderVertexRAM;
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extern Polygon* RenderPolygonRAM;
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extern std::array<Polygon*,2048> RenderPolygonRAM;
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extern u32 RenderNumPolygons;
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bool Init();
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