3D: move opaque/translucent sorting to GPU3D.cpp

This commit is contained in:
StapleButter
2017-07-05 18:11:00 +02:00
parent 1acf355d99
commit 01404ac6c3
3 changed files with 26 additions and 20 deletions

View File

@ -19,6 +19,8 @@
#ifndef GPU3D_H
#define GPU3D_H
#include <array>
namespace GPU3D
{
@ -77,8 +79,7 @@ extern u8 RenderFogDensityTable[34];
extern u32 RenderClearAttr1, RenderClearAttr2;
extern Vertex* RenderVertexRAM;
extern Polygon* RenderPolygonRAM;
extern std::array<Polygon*,2048> RenderPolygonRAM;
extern u32 RenderNumPolygons;
bool Init();