preemptively avoid a crash

This commit is contained in:
Arisotura
2023-03-25 01:00:24 +01:00
parent cd6e462670
commit 0335bb502b

View File

@ -466,6 +466,8 @@ void StartGame()
void ProcessHost() void ProcessHost()
{ {
if (!Host) return;
ENetEvent event; ENetEvent event;
while (enet_host_service(Host, &event, 0) > 0) while (enet_host_service(Host, &event, 0) > 0)
{ {
@ -553,6 +555,8 @@ void ProcessHost()
void ProcessClient() void ProcessClient()
{ {
if (!Host) return;
ENetEvent event; ENetEvent event;
while (enet_host_service(Host, &event, 0) > 0) while (enet_host_service(Host, &event, 0) > 0)
{ {
@ -644,6 +648,8 @@ printf("birf\n");
void ProcessMirrorHost() void ProcessMirrorHost()
{ {
if (!MirrorHost) return;
ENetEvent event; ENetEvent event;
while (enet_host_service(MirrorHost, &event, 0) > 0) while (enet_host_service(MirrorHost, &event, 0) > 0)
{ {
@ -669,6 +675,8 @@ void ProcessMirrorHost()
void ProcessMirrorClient() void ProcessMirrorClient()
{ {
if (!MirrorHost) return;
ENetEvent event; ENetEvent event;
while (enet_host_service(MirrorHost, &event, 0) > 0) while (enet_host_service(MirrorHost, &event, 0) > 0)
{ {