mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-27 00:00:07 -06:00
Compute shader renderer (#2041)
* nothing works yet * don't double buffer 3D framebuffers for the GL Renderer looks like leftovers from when 3D+2D composition was done in the frontend * oops * it works! * implement display capture for compute renderer it's actually just all stolen from the regular OpenGL renderer * fix bad indirect call * handle cleanup properly * add hires rendering to the compute shader renderer * fix UB also misc changes to use more unsigned multiplication also fix framebuffer resize * correct edge filling behaviour when AA is disabled * fix full color textures * fix edge marking (polygon id is 6-bit not 5) also make the code a bit nicer * take all edge cases into account for XMin/XMax calculation * use hires coordinate again * stop using fixed size buffers based on scale factor in shaders this makes shader compile times tolerable on Wintel - beginning of the shader cache - increase size of tile idx in workdesc to 20 bits * apparently & is not defined on bvec4 why does this even compile on Intel and Nvidia? * put the texture cache into it's own file * add compute shader renderer properly to the GUI also add option to toggle using high resolution vertex coordinates * unbind sampler object in compute shader renderer * fix GetRangedBitMask for 64 bit aligned 64 bits pretty embarassing * convert NonStupidBitfield.h back to LF only new lines * actually adapt to latest changes * fix stupid merge * actually make compute shader renderer work with newest changes * show progress on shader compilation * remove merge leftover
This commit is contained in:
@ -23,6 +23,7 @@
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#include "types.h"
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#include "Platform.h"
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#include "Config.h"
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#include "GPU.h"
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#include "VideoSettingsDialog.h"
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#include "ui_VideoSettingsDialog.h"
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@ -30,11 +31,20 @@
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inline bool UsesGL()
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{
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return (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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return (Config::ScreenUseGL != 0) || (Config::_3DRenderer != renderer3D_Software);
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}
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VideoSettingsDialog* VideoSettingsDialog::currentDlg = nullptr;
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void VideoSettingsDialog::setEnabled()
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{
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bool softwareRenderer = Config::_3DRenderer == renderer3D_Software;
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ui->cbGLDisplay->setEnabled(softwareRenderer);
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ui->cbSoftwareThreaded->setEnabled(softwareRenderer);
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ui->cbxGLResolution->setEnabled(!softwareRenderer);
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ui->cbBetterPolygons->setEnabled(Config::_3DRenderer == renderer3D_OpenGL);
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ui->cbxComputeHiResCoords->setEnabled(Config::_3DRenderer == renderer3D_OpenGLCompute);
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}
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VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::VideoSettingsDialog)
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{
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@ -48,10 +58,12 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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oldSoftThreaded = Config::Threaded3D;
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oldGLScale = Config::GL_ScaleFactor;
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oldGLBetterPolygons = Config::GL_BetterPolygons;
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oldHiresCoordinates = Config::GL_HiresCoordinates;
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grp3DRenderer = new QButtonGroup(this);
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grp3DRenderer->addButton(ui->rb3DSoftware, 0);
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grp3DRenderer->addButton(ui->rb3DOpenGL, 1);
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grp3DRenderer->addButton(ui->rb3DSoftware, renderer3D_Software);
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grp3DRenderer->addButton(ui->rb3DOpenGL, renderer3D_OpenGL);
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grp3DRenderer->addButton(ui->rb3DCompute, renderer3D_OpenGLCompute);
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#if QT_VERSION < QT_VERSION_CHECK(5, 15, 0)
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connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
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#else
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@ -75,25 +87,13 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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ui->cbxGLResolution->setCurrentIndex(Config::GL_ScaleFactor-1);
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ui->cbBetterPolygons->setChecked(Config::GL_BetterPolygons != 0);
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ui->cbxComputeHiResCoords->setChecked(Config::GL_HiresCoordinates != 0);
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if (!Config::ScreenVSync)
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ui->sbVSyncInterval->setEnabled(false);
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setVsyncControlEnable(UsesGL());
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if (Config::_3DRenderer == 0)
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{
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ui->cbGLDisplay->setEnabled(true);
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ui->cbSoftwareThreaded->setEnabled(true);
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ui->cbxGLResolution->setEnabled(false);
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ui->cbBetterPolygons->setEnabled(false);
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}
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else
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{
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ui->cbGLDisplay->setEnabled(false);
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ui->cbSoftwareThreaded->setEnabled(false);
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ui->cbxGLResolution->setEnabled(true);
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ui->cbBetterPolygons->setEnabled(true);
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}
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setEnabled();
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}
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VideoSettingsDialog::~VideoSettingsDialog()
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@ -119,6 +119,7 @@ void VideoSettingsDialog::on_VideoSettingsDialog_rejected()
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Config::Threaded3D = oldSoftThreaded;
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Config::GL_ScaleFactor = oldGLScale;
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Config::GL_BetterPolygons = oldGLBetterPolygons;
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Config::GL_HiresCoordinates = oldHiresCoordinates;
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emit updateVideoSettings(old_gl != UsesGL());
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@ -133,31 +134,18 @@ void VideoSettingsDialog::setVsyncControlEnable(bool hasOGL)
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void VideoSettingsDialog::onChange3DRenderer(int renderer)
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{
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bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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bool old_gl = UsesGL();
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Config::_3DRenderer = renderer;
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if (renderer == 0)
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{
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ui->cbGLDisplay->setEnabled(true);
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ui->cbSoftwareThreaded->setEnabled(true);
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ui->cbxGLResolution->setEnabled(false);
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ui->cbBetterPolygons->setEnabled(false);
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}
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else
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{
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ui->cbGLDisplay->setEnabled(false);
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ui->cbSoftwareThreaded->setEnabled(false);
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ui->cbxGLResolution->setEnabled(true);
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ui->cbBetterPolygons->setEnabled(true);
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}
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setEnabled();
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emit updateVideoSettings(old_gl != UsesGL());
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}
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void VideoSettingsDialog::on_cbGLDisplay_stateChanged(int state)
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{
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bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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bool old_gl = UsesGL();
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Config::ScreenUseGL = (state != 0);
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@ -205,3 +193,10 @@ void VideoSettingsDialog::on_cbBetterPolygons_stateChanged(int state)
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emit updateVideoSettings(false);
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}
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void VideoSettingsDialog::on_cbxComputeHiResCoords_stateChanged(int state)
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{
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Config::GL_HiresCoordinates = (state != 0);
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emit updateVideoSettings(false);
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}
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