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https://github.com/melonDS-emu/melonDS.git
synced 2025-07-01 03:19:49 -06:00
Compute shader renderer (#2041)
* nothing works yet * don't double buffer 3D framebuffers for the GL Renderer looks like leftovers from when 3D+2D composition was done in the frontend * oops * it works! * implement display capture for compute renderer it's actually just all stolen from the regular OpenGL renderer * fix bad indirect call * handle cleanup properly * add hires rendering to the compute shader renderer * fix UB also misc changes to use more unsigned multiplication also fix framebuffer resize * correct edge filling behaviour when AA is disabled * fix full color textures * fix edge marking (polygon id is 6-bit not 5) also make the code a bit nicer * take all edge cases into account for XMin/XMax calculation * use hires coordinate again * stop using fixed size buffers based on scale factor in shaders this makes shader compile times tolerable on Wintel - beginning of the shader cache - increase size of tile idx in workdesc to 20 bits * apparently & is not defined on bvec4 why does this even compile on Intel and Nvidia? * put the texture cache into it's own file * add compute shader renderer properly to the GUI also add option to toggle using high resolution vertex coordinates * unbind sampler object in compute shader renderer * fix GetRangedBitMask for 64 bit aligned 64 bits pretty embarassing * convert NonStupidBitfield.h back to LF only new lines * actually adapt to latest changes * fix stupid merge * actually make compute shader renderer work with newest changes * show progress on shader compilation * remove merge leftover
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@ -175,10 +175,6 @@ bool camStarted[2];
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//extern int AspectRatiosNum;
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static bool FileExtensionInList(const QString& filename, const QStringList& extensions, Qt::CaseSensitivity cs = Qt::CaseInsensitive)
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{
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return std::any_of(extensions.cbegin(), extensions.cend(), [&](const auto& ext) {
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@ -339,10 +335,10 @@ int main(int argc, char** argv)
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if (!Config::Load()) QMessageBox::critical(NULL, "melonDS", "Unable to write to config.\nPlease check the write permissions of the folder you placed melonDS in.");
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#define SANITIZE(var, min, max) { var = std::clamp(var, min, max); }
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#define SANITIZE(var, min, max) { var = std::clamp<int>(var, min, max); }
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SANITIZE(Config::ConsoleType, 0, 1);
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#ifdef OGLRENDERER_ENABLED
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SANITIZE(Config::_3DRenderer, 0, 1); // 0 is the software renderer, 1 is the OpenGL renderer
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SANITIZE(Config::_3DRenderer, 0, renderer3D_Max);
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#else
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SANITIZE(Config::_3DRenderer, 0, 0);
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#endif
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