Compute shader renderer (#2041)

* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
This commit is contained in:
RSDuck
2024-05-13 17:17:39 +02:00
committed by GitHub
parent c85a2103bb
commit 043244a56d
35 changed files with 4389 additions and 382 deletions

View File

@ -175,10 +175,6 @@ bool camStarted[2];
//extern int AspectRatiosNum;
static bool FileExtensionInList(const QString& filename, const QStringList& extensions, Qt::CaseSensitivity cs = Qt::CaseInsensitive)
{
return std::any_of(extensions.cbegin(), extensions.cend(), [&](const auto& ext) {
@ -339,10 +335,10 @@ int main(int argc, char** argv)
if (!Config::Load()) QMessageBox::critical(NULL, "melonDS", "Unable to write to config.\nPlease check the write permissions of the folder you placed melonDS in.");
#define SANITIZE(var, min, max) { var = std::clamp(var, min, max); }
#define SANITIZE(var, min, max) { var = std::clamp<int>(var, min, max); }
SANITIZE(Config::ConsoleType, 0, 1);
#ifdef OGLRENDERER_ENABLED
SANITIZE(Config::_3DRenderer, 0, 1); // 0 is the software renderer, 1 is the OpenGL renderer
SANITIZE(Config::_3DRenderer, 0, renderer3D_Max);
#else
SANITIZE(Config::_3DRenderer, 0, 0);
#endif