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some debuts of 3D drawing.
it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
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1
GPU2D.h
1
GPU2D.h
@ -59,6 +59,7 @@ private:
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template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u16* dst);
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void DrawScanline_Mode1(u32 line, u16* dst);
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void DrawBG_3D(u32 line, u16* dst);
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void DrawBG_Text(u32 line, u16* dst, u32 num);
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void DrawBG_Extended(u32 line, u16* dst, u32 bgnum);
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