fix crashes when inserting/ejecting GBA carts/addons with nothing loaded

This commit is contained in:
Arisotura
2024-11-17 15:23:25 +01:00
parent 5e8beb3ab7
commit 0a4287c6ad
7 changed files with 77 additions and 42 deletions

View File

@ -384,7 +384,6 @@ public: // TODO: Encapsulate the rest of these members
u32 GetGBASaveLength() const { return GBACartSlot.GetSaveMemoryLength(); }
void SetGBASave(const u8* savedata, u32 savelen);
void LoadGBAAddon(int type);
std::unique_ptr<GBACart::CartCommon> EjectGBACart() { return GBACartSlot.EjectCart(); }
u32 RunFrame();