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fix crashes when inserting/ejecting GBA carts/addons with nothing loaded
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@ -384,7 +384,6 @@ public: // TODO: Encapsulate the rest of these members
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u32 GetGBASaveLength() const { return GBACartSlot.GetSaveMemoryLength(); }
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void SetGBASave(const u8* savedata, u32 savelen);
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void LoadGBAAddon(int type);
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std::unique_ptr<GBACart::CartCommon> EjectGBACart() { return GBACartSlot.EjectCart(); }
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u32 RunFrame();
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