de-hardcode the GL renderer.

init framebuffer to black.
fix bugs.
This commit is contained in:
Arisotura
2019-05-12 16:32:53 +02:00
parent a32c5c99bb
commit 0a464c504d
6 changed files with 111 additions and 42 deletions

View File

@ -607,6 +607,11 @@ void SetEnabled(bool geometry, bool rendering)
if (!rendering) ResetRenderingState();
}
void SetScale(int scale)
{
GLRenderer43::SetScale(scale);
}
void MatrixLoadIdentity(s32* m)