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make it hiDPI compliant (I hope)
also misc tweaks
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@ -1236,7 +1236,7 @@ void RenderFrame()
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glBlitFramebuffer(0, 0, ScreenW, ScreenH, 0, 0, ScreenW/2, ScreenH/2, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]);
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//glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]);
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FrontBuffer = FrontBuffer ? 0 : 1;
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}
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