2D: fix fade effects to semitransp sprites and 3D layer. fixes #263

(also remove some useless variable. wtf)
This commit is contained in:
StapleButter
2018-12-19 05:54:39 +01:00
parent ce79edd998
commit 0c37824447

View File

@ -1218,21 +1218,27 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
continue; continue;
} }
else if ((BlendCnt & flag1) && (windowmask[i] & 0x20)) else
{ {
if ((bldcnteffect == 1) && (BlendCnt & target2)) if (flag1 & 0x80) flag1 = 0x10;
else if (flag1 & 0x40) flag1 = 0x01;
if ((BlendCnt & flag1) && (windowmask[i] & 0x20))
{ {
coloreffect = 1; if ((bldcnteffect == 1) && (BlendCnt & target2))
eva = EVA; {
evb = EVB; coloreffect = 1;
eva = EVA;
evb = EVB;
}
else if (bldcnteffect >= 2)
coloreffect = bldcnteffect;
else
coloreffect = 0;
} }
else if (bldcnteffect >= 2)
coloreffect = bldcnteffect;
else else
coloreffect = 0; coloreffect = 0;
} }
else
coloreffect = 0;
switch (coloreffect) switch (coloreffect)
{ {
@ -1905,7 +1911,6 @@ void GPU2D::InterleaveSprites(u32* buf, u32 prio, u32* dst)
{ {
if (((buf[i] & 0xF8000) == prio) && (windowmask[i] & 0x10)) if (((buf[i] & 0xF8000) == prio) && (windowmask[i] & 0x10))
{ {
u32 blendfunc = 0;
DrawPixel(&dst[i], buf[i] & 0x7FFF, buf[i] & 0xFF000000); DrawPixel(&dst[i], buf[i] & 0x7FFF, buf[i] & 0xFF000000);
} }
} }