From 0c8095c1bb0e43ce4db884500b372aeb853d0ca4 Mon Sep 17 00:00:00 2001 From: Jaklyy <102590697+Jaklyy@users.noreply.github.com> Date: Wed, 18 Oct 2023 00:36:53 -0400 Subject: [PATCH] rewrite of aa code should behave identically --- src/GPU3D_Soft.cpp | 24 ++++++++---------------- src/GPU3D_Soft.h | 31 +++++++++++-------------------- 2 files changed, 19 insertions(+), 36 deletions(-) diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp index c131dc0f..1871caeb 100644 --- a/src/GPU3D_Soft.cpp +++ b/src/GPU3D_Soft.cpp @@ -1063,14 +1063,11 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y) if (x < 0) x = 0; s32 xlimit; - s32 xcov = 0; - // part 1: left edge edge = yedge | 0x1; xlimit = xstart+l_edgelen; if (xlimit > xend+1) xlimit = xend+1; if (xlimit > 256) xlimit = 256; - if (l_edgecov & (1<<31)) xcov = (l_edgecov >> 12) & 0x3FF; if (!l_filledge) x = xlimit; else @@ -1129,14 +1126,12 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y) // anti-aliasing: all edges are rendered // calculate coverage - s32 cov = l_edgecov; - if (cov & (1<<31)) + attr |= (l_edgecov >> 5) << 8; + if (x < xlimit-1) { - cov = xcov >> 5; - if (cov > 31) cov = 31; - xcov += (l_edgecov & 0x3FF); + l_edgecov += rp->SlopeL.XCov_Incr; + if (l_edgecov > 0x3FF) l_edgecov = 0x3FF; } - attr |= (cov << 8); // push old pixel down if needed if (pixeladdr < BufferSize) @@ -1255,7 +1250,6 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y) edge = yedge | 0x2; xlimit = xend+1; if (xlimit > 256) xlimit = 256; - if (r_edgecov & (1<<31)) xcov = (r_edgecov >> 12) & 0x3FF; if (r_filledge) for (; x < xlimit; x++) @@ -1313,14 +1307,12 @@ void SoftRenderer::RenderPolygonScanline(RendererPolygon* rp, s32 y) // anti-aliasing: all edges are rendered // calculate coverage - s32 cov = r_edgecov; - if (cov & (1<<31)) + attr |= (r_edgecov >> 5) << 8; + if (x < xlimit-1) { - cov = 0x1F - (xcov >> 5); - if (cov < 0) cov = 0; - xcov += (r_edgecov & 0x3FF); + r_edgecov -= rp->SlopeR.XCov_Incr; + if (r_edgecov < 0) r_edgecov = 0; } - attr |= (cov << 8); // push old pixel down if needed if (pixeladdr < BufferSize) diff --git a/src/GPU3D_Soft.h b/src/GPU3D_Soft.h index ec89cac5..38de794c 100644 --- a/src/GPU3D_Soft.h +++ b/src/GPU3D_Soft.h @@ -246,7 +246,7 @@ private: Interp.Setup(0, 0, 0, 0); Interp.SetX(0); - xcov_incr = 0; + XCov_Incr = 0; return x0; } @@ -322,7 +322,7 @@ private: Interp.SetX(y); // used for calculating AA coverage - if (XMajor) xcov_incr = (ylen << 10) / xlen; + if (XMajor) XCov_Incr = ((ylen << 10) / xlen) & 0x3FF; return x; } @@ -373,9 +373,11 @@ private: // fix the y value for negative slopes s32 ycoord = Negative ? (ylen << 10) - startcov >> 10 : startcov >> 10; // if yvalue is not equal to actual y value, invert coverage value - if (ycoord != y - y0) startcov = 0x3FF - (startcov & 0x3FF); + startcov &= 0x3FF; + if (ycoord != y - y0) startcov = 0x3FF - startcov; + if (side ^ swapped) startcov = 0x3FF - startcov; - *coverage = (1<<31) | (startcov << 12) | (xcov_incr & 0x3FF); + *coverage = startcov; if constexpr (swapped) *length = 1; } @@ -389,26 +391,17 @@ private: { // for some reason vertical edges' aa values // are inverted too when the edges are swapped - if constexpr (swapped) - *coverage = 0; - else - *coverage = 31; + *coverage = swapped ? 0 : 31 << 5; } else { s32 cov = ((dx >> 9) + (Increment >> 10)) >> 4; if ((cov >> 5) != (dx >> 18)) cov = 31; cov &= 0x1F; - if constexpr (swapped) - { - if (side ^ Negative) cov = 0x1F - cov; - } - else - { - if (!(side ^ Negative)) cov = 0x1F - cov; - } + if (side ^ !Negative ^ swapped) cov = 0x1F - cov; - *coverage = cov; + // shift left 5 just to make it align with xmajor coverage values + *coverage = cov << 5; } } @@ -425,15 +418,13 @@ private: bool Negative; bool XMajor; Interpolator<1> Interp; + s32 XCov_Incr; private: s32 x0, y0, xmin, xmax; s32 xlen, ylen; s32 dx; s32 y; - - s32 xcov_incr; - s32 ycoverage, ycov_incr; }; template