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* FPS counter displays target framerate
* fix potential hang and out-of-bounds drawing when VCount is modified during drawing
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@ -400,6 +400,7 @@ u32 RunFrame()
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s32 ndscyclestorun;
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s32 ndscycles = 0;
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// TODO: give it some margin, so it can directly do 17 cycles instead of 16 then 1
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CalcIterationCycles();
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if (CPUStop & 0xFFFF)
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