diff --git a/src/GPU3D_OpenGL_shaders.h b/src/GPU3D_OpenGL_shaders.h index 3a432bec..fc4b932d 100644 --- a/src/GPU3D_OpenGL_shaders.h +++ b/src/GPU3D_OpenGL_shaders.h @@ -260,7 +260,7 @@ smooth in vec2 fTexcoord; flat in ivec3 fPolygonAttr; layout (location = 0) out vec4 oColor; -layout (location = 2) out vec4 oAttr; +layout (location = 1) out vec4 oAttr; int TexcoordWrap(int c, int maxc, int mode) {