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@ -455,7 +455,9 @@ private:
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melonDS::GPU& GPU;
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RendererPolygon PolygonList[2048];
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bool DoTimings(s32 cycles, bool odd);
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bool CheckTimings(s32 cycles, bool odd);
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u32 DoTimingsPixels(s32 pixels, bool odd);
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bool DoTimingsSlopes(RendererPolygon* rp, s32 y, bool odd);
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void TextureLookup(u32 texparam, u32 texpal, s16 s, s16 t, u16* color, u8* alpha);
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u32 RenderPixel(Polygon* polygon, u8 vr, u8 vg, u8 vb, s16 s, s16 t);
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void PlotTranslucentPixel(u32 pixeladdr, u32 color, u32 z, u32 polyattr, u32 shadow);
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@ -464,11 +466,11 @@ private:
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void SetupPolygon(RendererPolygon* rp, Polygon* polygon);
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void Step(RendererPolygon* rp);
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void CheckSlope(RendererPolygon* rp, s32 y);
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void RenderShadowMaskScanline(RendererPolygon* rp, s32 y);
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bool RenderShadowMaskScanline(RendererPolygon* rp, s32 y, bool odd);
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bool RenderPolygonScanline(RendererPolygon* rp, s32 y, bool odd);
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bool RenderScanline(s32 y, int npolys, bool odd);
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u32 CalculateFogDensity(u32 pixeladdr);
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void ScanlineFinalPass(s32 y, u8 rdbufferoffset, bool odd);
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void ScanlineFinalPass(s32 y, u8 rdbufferoffset, bool odd, s32 uhohzone);
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void ClearBuffers();
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void RenderPolygons(bool threaded, Polygon** polygons, int npolys);
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