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lay base for AR cheatzorz. baahahhhh
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src/AREngine.cpp
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src/AREngine.cpp
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/*
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Copyright 2016-2019 Arisotura
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "AREngine.h"
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namespace AREngine
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{
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// TODO: more sensible size for this? allocate on demand?
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u32 CheatCodes[2 * 1024];
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bool Init()
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{
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return true;
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}
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void DeInit()
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{
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//
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}
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void Reset()
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{
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memset(CheatCodes, 0, sizeof(u32)*2*1024);
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// TODO: acquire codes from a sensible source!
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}
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void RunCheats()
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{
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// bahahah
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}
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}
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