keep the GPU from crashing if there's no VRAM mapped, I guess.

noting that the way it's accessing VRAM is grossly inaccurate.
This commit is contained in:
StapleButter
2017-01-31 04:06:05 +01:00
parent 594286ee5d
commit 12ebf83665
3 changed files with 5 additions and 3 deletions

View File

@ -41,7 +41,7 @@
"types.h"
"ARM.h"
1485817127 source:c:\documents\sources\melonds\arminterpreter.cpp
1485831103 source:c:\documents\sources\melonds\arminterpreter.cpp
<stdio.h>
"NDS.h"
"CP15.h"
@ -117,7 +117,7 @@
1484698068 c:\documents\sources\melonds\dma.h
"types.h"
1485809857 source:c:\documents\sources\melonds\gpu.cpp
1485831589 source:c:\documents\sources\melonds\gpu.cpp
<stdio.h>
<string.h>
"NDS.h"