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https://github.com/melonDS-emu/melonDS.git
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keep the GPU from crashing if there's no VRAM mapped, I guess.
noting that the way it's accessing VRAM is grossly inaccurate.
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@ -41,7 +41,7 @@
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"types.h"
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"ARM.h"
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1485817127 source:c:\documents\sources\melonds\arminterpreter.cpp
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1485831103 source:c:\documents\sources\melonds\arminterpreter.cpp
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<stdio.h>
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"NDS.h"
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"CP15.h"
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@ -117,7 +117,7 @@
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1484698068 c:\documents\sources\melonds\dma.h
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"types.h"
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1485809857 source:c:\documents\sources\melonds\gpu.cpp
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1485831589 source:c:\documents\sources\melonds\gpu.cpp
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<stdio.h>
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<string.h>
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"NDS.h"
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