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synced 2025-07-22 22:01:06 -06:00
some beginning of sprite support: 16bit tiled sprites, not rotated or anything fancy
also give it a version number
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5
GPU2D.h
5
GPU2D.h
@ -49,7 +49,12 @@ private:
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u16 BGYPos[4];
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void DrawScanline_Mode1(u32 line, u16* dst);
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void DrawBG_Text_4bpp(u32 line, u16* dst, u32 num);
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void InterleaveSprites(u32* buf, u32 prio, u16* dst);
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void DrawSprites(u32 line, u32* dst);
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void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst);
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};
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#endif
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