now with perspective correction!

This commit is contained in:
Arisotura 2019-04-10 23:55:34 +02:00
parent 3888518575
commit 15b7903170

View File

@ -80,7 +80,8 @@ void main()
fpos.x = ((float(vPosition.x) * 2.0) / 256.0) - 1.0;
fpos.y = ((float(vPosition.y) * 2.0) / 192.0) - 1.0;
fpos.z = 0.5;
fpos.w = 1.0;
fpos.w = float(vPosition.w) / 65535.0f;
fpos.xyz *= fpos.w;
fColor = vec4(vColor) / vec4(255.0,255.0,255.0,31.0);