2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still needs to be done.

This commit is contained in:
StapleButter
2017-06-28 17:01:20 +02:00
parent 5f6e8cc30b
commit 209a639461
2 changed files with 33 additions and 0 deletions

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@ -105,6 +105,7 @@ private:
u32 OBJExtPalStatus;
template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst);
void DrawScanlineBGMode6(u32 line, u32* spritebuf, u32* dst);
void DrawScanline_Mode1(u32 line, u32* dst);
void DrawPixel(u32* dst, u16 color, u32 flag);