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2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still needs to be done.
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@ -105,6 +105,7 @@ private:
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u32 OBJExtPalStatus;
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template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst);
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void DrawScanlineBGMode6(u32 line, u32* spritebuf, u32* dst);
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void DrawScanline_Mode1(u32 line, u32* dst);
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void DrawPixel(u32* dst, u16 color, u32 flag);
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