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use hires coordinate again
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@ -1105,8 +1105,8 @@ void ComputeRenderer::RenderFrame()
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s32 ytop = ScreenHeight, ybot = 0;
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s32 ytop = ScreenHeight, ybot = 0;
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for (int i = 0; i < polygon->NumVertices; i++)
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for (int i = 0; i < polygon->NumVertices; i++)
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{
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{
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scaledPositions[i][0] = (polygon->Vertices[i]->FinalPosition[0] * ScaleFactor);
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scaledPositions[i][0] = (polygon->Vertices[i]->HiresPosition[0] * ScaleFactor) >> 4;
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scaledPositions[i][1] = (polygon->Vertices[i]->FinalPosition[1] * ScaleFactor);
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scaledPositions[i][1] = (polygon->Vertices[i]->HiresPosition[1] * ScaleFactor) >> 4;
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ytop = std::min(scaledPositions[i][1], ytop);
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ytop = std::min(scaledPositions[i][1], ytop);
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ybot = std::max(scaledPositions[i][1], ybot);
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ybot = std::max(scaledPositions[i][1], ybot);
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}
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}
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