botch GL support.

This commit is contained in:
Arisotura
2019-05-15 19:49:21 +02:00
parent a89366cb5a
commit 256b8cb69c
5 changed files with 147 additions and 123 deletions

View File

@ -16,77 +16,17 @@
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdio.h>
#include <string.h>
#include "NDS.h"
#include "GPU.h"
#include "Platform.h"
#include "OpenGLSupport.h"
namespace GPU3D
{
namespace GLRenderer43
{
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
PFNGLGENBUFFERSPROC glGenBuffers;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
PFNGLBINDBUFFERPROC glBindBuffer;
PFNGLMAPBUFFERPROC glMapBuffer;
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
PFNGLBUFFERDATAPROC glBufferData;
PFNGLBUFFERSUBDATAPROC glBufferSubData;
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLUNIFORM1UIPROC glUniform1ui;
PFNGLUNIFORM4UIPROC glUniform4ui;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
PFNGLDRAWBUFFERSPROC glDrawBuffers;
PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
PFNGLCOLORMASKIPROC glColorMaski;
PFNGLMEMORYBARRIERPROC glMemoryBarrier;
PFNGLGETSTRINGIPROC glGetStringi;
// GL version requirements
// * explicit uniform location: 4.3 (or extension)
// * texelFetch: 3.0 (GLSL 1.30) (3.2/1.50 for MS)
@ -792,67 +732,7 @@ bool ChunkedRendering = false;
bool InitGLExtensions()
{
#define LOADPROC(type, name) \
name = (PFN##type##PROC)Platform::GL_GetProcAddress(#name); \
if (!name) { printf("OpenGL: " #name " not found\n"); return false; }
LOADPROC(GLGENFRAMEBUFFERS, glGenFramebuffers);
LOADPROC(GLDELETEFRAMEBUFFERS, glDeleteFramebuffers);
LOADPROC(GLBINDFRAMEBUFFER, glBindFramebuffer);
LOADPROC(GLFRAMEBUFFERTEXTURE, glFramebufferTexture);
LOADPROC(GLBLITFRAMEBUFFER, glBlitFramebuffer);
LOADPROC(GLGENBUFFERS, glGenBuffers);
LOADPROC(GLDELETEBUFFERS, glDeleteBuffers);
LOADPROC(GLBINDBUFFER, glBindBuffer);
LOADPROC(GLMAPBUFFER, glMapBuffer);
LOADPROC(GLMAPBUFFERRANGE, glMapBufferRange);
LOADPROC(GLUNMAPBUFFER, glUnmapBuffer);
LOADPROC(GLBUFFERDATA, glBufferData);
LOADPROC(GLBUFFERSUBDATA, glBufferSubData);
LOADPROC(GLBINDBUFFERBASE, glBindBufferBase);
LOADPROC(GLGENVERTEXARRAYS, glGenVertexArrays);
LOADPROC(GLDELETEVERTEXARRAYS, glDeleteVertexArrays);
LOADPROC(GLBINDVERTEXARRAY, glBindVertexArray);
LOADPROC(GLENABLEVERTEXATTRIBARRAY, glEnableVertexAttribArray);
LOADPROC(GLDISABLEVERTEXATTRIBARRAY, glDisableVertexAttribArray);
LOADPROC(GLVERTEXATTRIBPOINTER, glVertexAttribPointer);
LOADPROC(GLVERTEXATTRIBIPOINTER, glVertexAttribIPointer);
LOADPROC(GLCREATESHADER, glCreateShader);
LOADPROC(GLSHADERSOURCE, glShaderSource);
LOADPROC(GLCOMPILESHADER, glCompileShader);
LOADPROC(GLCREATEPROGRAM, glCreateProgram);
LOADPROC(GLATTACHSHADER, glAttachShader);
LOADPROC(GLLINKPROGRAM, glLinkProgram);
LOADPROC(GLUSEPROGRAM, glUseProgram);
LOADPROC(GLGETSHADERIV, glGetShaderiv);
LOADPROC(GLGETSHADERINFOLOG, glGetShaderInfoLog);
LOADPROC(GLGETPROGRAMIV, glGetProgramiv);
LOADPROC(GLGETPROGRAMINFOLOG, glGetProgramInfoLog);
LOADPROC(GLDELETESHADER, glDeleteShader);
LOADPROC(GLDELETEPROGRAM, glDeleteProgram);
LOADPROC(GLUNIFORM1UI, glUniform1ui);
LOADPROC(GLUNIFORM4UI, glUniform4ui);
LOADPROC(GLUNIFORMBLOCKBINDING, glUniformBlockBinding);
LOADPROC(GLACTIVETEXTURE, glActiveTexture);
LOADPROC(GLBINDIMAGETEXTURE, glBindImageTexture);
LOADPROC(GLDRAWBUFFERS, glDrawBuffers);
LOADPROC(GLBLENDFUNCSEPARATEI, glBlendFuncSeparatei);
LOADPROC(GLBLENDEQUATIONSEPARATEI, glBlendEquationSeparatei);
LOADPROC(GLCOLORMASKI, glColorMaski);
LOADPROC(GLMEMORYBARRIER, glMemoryBarrier);
LOADPROC(GLGETSTRINGI, glGetStringi);
#undef LOADPROC
if (!OpenGL_Init()) return false;
return true;
}