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botch GL support.
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@ -9,7 +9,7 @@ static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *clip)
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if (a->openGL)
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{
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(*(ah->Draw))(ah, a, &dp);
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//(*(ah->Draw))(ah, a, &dp);
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return S_OK;
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}
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