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make platform objects typesafer and add mutex
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@ -61,12 +61,12 @@ bool Enabled;
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// threading
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bool Threaded;
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void* RenderThread;
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Platform::Thread* RenderThread;
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bool RenderThreadRunning;
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bool RenderThreadRendering;
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void* Sema_RenderStart;
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void* Sema_RenderDone;
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void* Sema_ScanlineCount;
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Platform::Semaphore* Sema_RenderStart;
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Platform::Semaphore* Sema_RenderDone;
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Platform::Semaphore* Sema_ScanlineCount;
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void RenderThreadFunc();
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