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maybe things wouldn't be weird if you initialized your fucking variables, Arisotura
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@ -67,6 +67,7 @@ EmuInstance::EmuInstance(int inst) : instanceID(inst),
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localCfg(Config::GetLocalTable(inst))
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localCfg(Config::GetLocalTable(inst))
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{
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{
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cheatFile = nullptr;
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cheatFile = nullptr;
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cheatsOn = localCfg.GetBool("EnableCheats");
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doLimitFPS = globalCfg.GetBool("LimitFPS");
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doLimitFPS = globalCfg.GetBool("LimitFPS");
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maxFPS = globalCfg.GetInt("MaxFPS");
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maxFPS = globalCfg.GetInt("MaxFPS");
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