make GPU2D somewhat more flexible. change LineScale to be log2.

This commit is contained in:
Arisotura
2019-05-12 15:45:58 +02:00
parent c88981b589
commit 2a0bc4e700
3 changed files with 170 additions and 173 deletions

View File

@ -31,6 +31,7 @@ public:
void SetEnabled(bool enable) { Enabled = enable; }
void SetFramebuffer(u32* buf);
void SetScale(int scale);
u8 Read8(u32 addr);
u16 Read16(u32 addr);
@ -71,6 +72,12 @@ private:
u32 LineStride;
u32 LineScale;
u32 BGOBJLine[1024*4 * 2];
u32* _3DLine;
u8 WindowMask[256];
u32 OBJLine[256];
u16 DispFIFO[16];
u32 DispFIFOReadPtr;
u32 DispFIFOWritePtr;
@ -122,29 +129,29 @@ private:
u32 ColorBrightnessUp(u32 val, u32 factor);
u32 ColorBrightnessDown(u32 val, u32 factor);
template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32 nsprites, u32* spritebuf, u32* dst, u32* _3dgfx);
void DrawScanlineBGMode6(u32 line, u32 nsprites, u32* spritebuf, u32* dst, u32* _3dgfx);
void DrawScanline_Mode1(u32 line, u32* dst, u32* _3dgfx);
template<u32 bgmode> void DrawScanlineBGMode(u32 line, u32 nsprites);
void DrawScanlineBGMode6(u32 line, u32 nsprites);
void DrawScanline_Mode1(u32 line);
static void DrawPixel_1x(u32* dst, u16 color, u32 flag);
static void DrawPixel_2x(u32* dst, u16 color, u32 flag);
void (*DrawPixel)(u32* dst, u16 color, u32 flag);
void DrawBG_3D(u32 line, u32* dst, u32* src);
void DrawBG_Text(u32 line, u32* dst, u32 bgnum);
void DrawBG_Affine(u32 line, u32* dst, u32 bgnum);
void DrawBG_Extended(u32 line, u32* dst, u32 bgnum);
void DrawBG_Large(u32 line, u32* dst);
void DrawBG_3D();
void DrawBG_Text(u32 line, u32 bgnum);
void DrawBG_Affine(u32 line, u32 bgnum);
void DrawBG_Extended(u32 line, u32 bgnum);
void DrawBG_Large(u32 line);
void InterleaveSprites(u32* buf, u32 prio, u32* dst);
u32 DrawSprites(u32 line, u32* dst);
void DrawSpritesWindow(u32 line, u8* dst);
template<bool window> void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos, u32* dst);
template<bool window> void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos, u32* dst);
void InterleaveSprites(u32 prio);
u32 DrawSprites(u32 line);
void DrawSpritesWindow(u32 line);
template<bool window> void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos);
template<bool window> void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos);
void DoCapture(u32 line, u32 width, u32* src, u32* _3dgfx);
void DoCapture(u32 line, u32 width);
void CalculateWindowMask(u32 line, u8* mask);
void CalculateWindowMask(u32 line);
};
#endif