make GPU2D somewhat more flexible. change LineScale to be log2.

This commit is contained in:
Arisotura
2019-05-12 15:45:58 +02:00
parent c88981b589
commit 2a0bc4e700
3 changed files with 170 additions and 173 deletions

View File

@ -637,8 +637,8 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
if (!ScreenDrawInited)
{
ScreenDrawInited = true;
ScreenBitmap[0] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
ScreenBitmap[1] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 384*ScreenScale);
ScreenBitmap[0] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 192*ScreenScale);
ScreenBitmap[1] = uiDrawNewBitmap(params->Context, 256*ScreenScale, 192*ScreenScale);
}
if (!ScreenBitmap[0] || !ScreenBitmap[1]) return;