we prolly don't need to init SDL video, given we don't use it

This commit is contained in:
Arisotura 2022-03-06 10:49:05 +01:00
parent ef7dfb8872
commit 2af8e65f23

View File

@ -2777,7 +2777,7 @@ void MainWindow::onChangeScreenSwap(bool checked)
{
Config::ScreenSwap = checked?1:0;
// Swap between top and bottom screen when displaying one screen.
// Swap between top and bottom screen when displaying one screen.
if (Config::ScreenSizing == screenSizing_TopOnly)
{
// Bottom Screen.
@ -2792,7 +2792,7 @@ void MainWindow::onChangeScreenSwap(bool checked)
actScreenSizing[screenSizing_BotOnly]->setChecked(false);
actScreenSizing[Config::ScreenSizing]->setChecked(true);
}
emit screenLayoutChange();
}
@ -2985,10 +2985,10 @@ int main(int argc, char** argv)
{
printf("SDL couldn't init joystick\n");
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
if (SDL_Init(SDL_INIT_AUDIO) < 0)
{
const char* err = SDL_GetError();
QString errorStr = "Failed to initialize SDL. This could indicate an issue with your graphics or audio driver.\n\nThe error was: ";
QString errorStr = "Failed to initialize SDL. This could indicate an issue with your audio driver.\n\nThe error was: ";
errorStr += err;
QMessageBox::critical(NULL, "melonDS", errorStr);