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take the OSD shito somewhere
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@ -106,6 +106,7 @@
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\
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func(GLUNIFORM1I, glUniform1i); \
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func(GLUNIFORM1UI, glUniform1ui); \
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func(GLUNIFORM2I, glUniform2i); \
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func(GLUNIFORM4UI, glUniform4ui); \
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func(GLUNIFORMBLOCKBINDING, glUniformBlockBinding); \
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func(GLGETUNIFORMLOCATION, glGetUniformLocation); \
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