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attempt at fixing #972
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@ -198,6 +198,8 @@ void Stop()
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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}
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void RenderFrame()
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void RenderFrame()
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