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https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 05:17:40 -07:00
implement gx hanging
implements hanging on: begin poly with partial poly defined box test with partial poly defined swap buffers with partial poly defined also remove some useless variables: vertexnum wasn't used. NumConsecPolys was only used by triangle strips
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@ -285,7 +285,7 @@ void GPU3D::Reset() noexcept
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memset(VecTestResult, 0, 2*3);
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memset(TempVertexBuffer, 0, sizeof(TempVertexBuffer));
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VertexNum = 0;
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IncompletePoly = false;
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VertexNumInPoly = 0;
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NumConsecutivePolygons = 0;
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LastStripPolygon = nullptr;
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@ -363,7 +363,7 @@ void GPU3D::DoSavestate(Savestate* file) noexcept
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file->VarArray(ExecParams, 32*4);
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file->Var32(&ExecParamCount);
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file->Var32((u32*)&CycleCount);
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file->Var64((u64*)&CycleCount);
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file->Var64(&Timestamp);
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file->Var32(&MatrixMode);
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@ -387,7 +387,7 @@ void GPU3D::DoSavestate(Savestate* file) noexcept
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file->VarArray(PosTestResult, 4*4);
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file->VarArray(VecTestResult, 2*3);
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file->Var32(&VertexNum);
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file->Bool32(&IncompletePoly);
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file->Var32(&VertexNumInPoly);
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file->Var32(&NumConsecutivePolygons);
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@ -705,7 +705,7 @@ void GPU3D::UpdateClipMatrix() noexcept
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void GPU3D::AddCycles(s32 num) noexcept
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void GPU3D::AddCycles(s64 num) noexcept
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{
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CycleCount += num;
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@ -802,6 +802,15 @@ void GPU3D::StallPolygonPipeline(s32 delay, s32 nonstalldelay) noexcept
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}
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}
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void GPU3D::HangGX(const char* cause) noexcept
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{
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GXHang = true;
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Platform::Log(LogLevel::Warn, "GX CRASHED: %s\n", cause);
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// this should hang the gx for roughly... 2181 years?
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// I think that's close enough to forever for our usecase.
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AddCycles(0x1FFFFFFFFFFFFFFF);
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}
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template<int comp, s32 plane, bool attribs>
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@ -963,6 +972,7 @@ void GPU3D::SubmitPolygon() noexcept
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PolygonPipeline = 8;
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VertexSlotCounter = 1;
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VertexSlotsFree = 0b11110;
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IncompletePoly = false;
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// culling
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// TODO: work out how it works on the real thing
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@ -1382,7 +1392,6 @@ void GPU3D::SubmitVertex() noexcept
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vertextrans->Clipped = false;
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VertexNum++;
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VertexNumInPoly++;
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switch (PolygonMode)
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@ -1392,8 +1401,8 @@ void GPU3D::SubmitVertex() noexcept
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{
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VertexNumInPoly = 0;
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SubmitPolygon();
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NumConsecutivePolygons++;
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}
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else IncompletePoly = true;
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break;
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case 1: // quad
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@ -1401,8 +1410,8 @@ void GPU3D::SubmitVertex() noexcept
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{
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VertexNumInPoly = 0;
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SubmitPolygon();
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NumConsecutivePolygons++;
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}
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else IncompletePoly = true;
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break;
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case 2: // triangle strip
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@ -1422,11 +1431,11 @@ void GPU3D::SubmitVertex() noexcept
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{
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VertexNumInPoly = 2;
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SubmitPolygon();
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NumConsecutivePolygons++;
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TempVertexBuffer[0] = TempVertexBuffer[1];
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TempVertexBuffer[1] = TempVertexBuffer[2];
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}
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else IncompletePoly = true;
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break;
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case 3: // quad strip
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@ -1438,11 +1447,11 @@ void GPU3D::SubmitVertex() noexcept
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VertexNumInPoly = 2;
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SubmitPolygon();
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NumConsecutivePolygons++;
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TempVertexBuffer[0] = TempVertexBuffer[3];
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TempVertexBuffer[1] = TempVertexBuffer[2];
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}
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else IncompletePoly = true;
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break;
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}
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@ -2030,11 +2039,13 @@ void GPU3D::ExecuteCommand() noexcept
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break;
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case 0x40: // begin polygons
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if (IncompletePoly)
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{
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HangGX("Begin cmd sent with partial poly defined");
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break;
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}
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StallPolygonPipeline(1, 0);
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// TODO: check if there was a polygon being defined but incomplete
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// such cases seem to freeze the GPU
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PolygonMode = entry.Param & 0x3;
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VertexNum = 0;
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VertexNumInPoly = 0;
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NumConsecutivePolygons = 0;
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LastStripPolygon = NULL;
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@ -2050,6 +2061,11 @@ void GPU3D::ExecuteCommand() noexcept
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break;
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case 0x50: // flush
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if (IncompletePoly)
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{
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HangGX("Flush cmd sent with partial poly defined");
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break;
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}
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VertexPipelineCmdDelayed4();
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FlushRequest = 1;
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FlushAttributes = entry.Param & 0x3;
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@ -2313,6 +2329,11 @@ void GPU3D::ExecuteCommand() noexcept
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break;
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case 0x70: // box test
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if (IncompletePoly)
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{
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HangGX("BoxTest cmd sent with partial poly defined");
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break;
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}
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NumTestCommands -= 3;
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BoxTest(ExecParams);
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break;
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@ -2325,7 +2346,7 @@ void GPU3D::ExecuteCommand() noexcept
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}
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}
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s32 GPU3D::CyclesToRunFor() const noexcept
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s64 GPU3D::CyclesToRunFor() const noexcept
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{
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if (CycleCount < 0) return 0;
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return CycleCount;
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@ -98,7 +98,7 @@ public:
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void ExecuteCommand() noexcept;
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s32 CyclesToRunFor() const noexcept;
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s64 CyclesToRunFor() const noexcept;
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void Run() noexcept;
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void CheckFIFOIRQ() noexcept;
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void CheckFIFODMA() noexcept;
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@ -143,9 +143,10 @@ private:
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void UpdateClipMatrix() noexcept;
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void ResetRenderingState() noexcept;
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void AddCycles(s32 num) noexcept;
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void AddCycles(s64 num) noexcept;
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void NextVertexSlot() noexcept;
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void StallPolygonPipeline(s32 delay, s32 nonstalldelay) noexcept;
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void HangGX(const char* cause) noexcept;
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void SubmitPolygon() noexcept;
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void SubmitVertex() noexcept;
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void CalculateLighting() noexcept;
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@ -204,7 +205,7 @@ public:
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u32 ExecParams[32] {};
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u32 ExecParamCount = 0;
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s32 CycleCount = 0;
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s64 CycleCount = 0;
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s32 VertexPipeline = 0;
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s32 NormalPipeline = 0;
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s32 PolygonPipeline = 0;
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@ -305,7 +306,7 @@ public:
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s16 VecTestResult[3] {};
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Vertex TempVertexBuffer[4] {};
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u32 VertexNum = 0;
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bool IncompletePoly = false;
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u32 VertexNumInPoly = 0;
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u32 NumConsecutivePolygons = 0;
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Polygon* LastStripPolygon = nullptr;
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@ -943,8 +943,7 @@ u32 NDS::RunFrame()
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if (CPUStop & CPUStop_GXStall)
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{
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// GXFIFO stall
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s32 cycles = GPU.GPU3D.CyclesToRunFor();
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s64 cycles = GPU.GPU3D.CyclesToRunFor();
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ARM9Timestamp = std::min(ARM9Target, ARM9Timestamp+(cycles<<ARM9ClockShift));
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}
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else if (CPUStop & CPUStop_DMA9)
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