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@ -471,7 +471,8 @@ private:
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bool RenderPolygonScanline(const GPU& gpu, RendererPolygon* rp, s32 y, s32* timingcounter);
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void RenderScanline(const GPU& gpu, s32 y, int npolys, s32* timingcounter);
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u32 CalculateFogDensity(const GPU3D& gpu3d, u32 pixeladdr) const;
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void ScanlineFinalPass(const GPU3D& gpu3d, s32 y);
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bool CheckEdgeMarkingPixel(u32 polyid, u32 z, u32 pixeladdr);
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void ScanlineFinalPass(const GPU3D& gpu3d, s32 y, bool checkprev, bool checknext);
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void ClearBuffers(const GPU& gpu);
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u16 BeginPushScanline(s32 y, s32 pixelstodraw);
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void ReadScanline(s32 y);
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