GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)

This commit is contained in:
Arisotura
2020-04-12 14:01:43 +02:00
parent 4c560f3324
commit 33b4cdb077
2 changed files with 118 additions and 60 deletions

View File

@ -22,7 +22,7 @@
#include <stdio.h>
#include "types.h"
#define SAVESTATE_MAJOR 5
#define SAVESTATE_MAJOR 6
#define SAVESTATE_MINOR 0
class Savestate